University of Texas at Austin, Computer Science, B.S., Fourth-Year
President of the Association for Computing Machinery, Student Chapter, UT Austin
adambossy [at] mail (dot) utexas [dot] net
"Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp." - Greenspun's Tenth Rule, Philip Greenspun
"All problems in computer science can be solved by another level of indirection" - Butler Lampson/David Wheeler
HCI for ubiquitous computing.
Abstraction in software development, for both programmers and non-programmers.
"Fun" data mining (Netflix, Craiglist, baseball stats, etc.).
A practical version of the Guitar Hero video game for actual musical development.
The enhancement of health & fitness with mobile and cloud computing.
Beautiful, unique game design (read: Portal).
People, people, people! Anything that involves computer science and people. How can I make my technology useful for people in developing countries? How can we bridge the communication and knowledge disparity between techies and non-techies in a business setting? How can we reach and excite people with new technologies? How can we get more women in computer science? Do you have to be a nerd to be a successful computer scientist? And so on, and so forth...
Computer science is my passion. I consider myself more of a computer scientist than a software engineer, but more of an bitwise artist than a computer scientist.
My life can be described as a series of conflicting passions and misunderstood identities.
I seek intellectual nirvana...
To Do:
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