354R Game Technology

An examination of major technological components of computer games and their integration, modeling and animation, physics simulation, networking for games, interface and interaction techniques, and special effects. Three lecture hours a week for one semester. Computer Science 354R and 378 (Topic: Game Technology) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Computer Science 354 with a grade of at least C-.

Undergraduate Program