CS Game Development Certificate
The digital (video, computer, etc.) game industry is predicted to be the fastest-growing form of media over the next few years, and already generates more revenue than the music industry and film box-office receipts. Texas has the second largest concentration of game studios in the U.S., and as mobile, online, and social platforms improve, more and more opportunities will arise. With Austin having more game studios than the rest of the state combined, there is a need for a world-class game program centered in Central Texas.
To fill this need, Computer Science, Fine Arts, and Radio-Television-Film, have jointly developed an interdisciplinary program in game development. The University of Texas at Austin consistently ranks in the top 10 in the Departments of Computer Science and Radio-Television-Film, and has an award winning College of Fine Arts. The strength of these three academic organizations ensures that the UT's Game Development Program is world-class. Industry support comes from EA BioWare, Portalarium, Zynga, and many other studios.
- CS 371P: Object Oriented Programming, OR
- CS 378: Generic Programming with the STL, OR
- Either CS 373: Software Engineering or CS 324: Software Development; and in addition to that, taking CS 105: C++
The CS Game Development Certificate entails the completion of the following five requirements:
- CS 354: Computer Graphics
- CS 354R: Game Technology
- CS 378: Programming for Performance
The study of the performance-critical features of modern computer architectures and investigation of ways to use them for demanding applications in simulation, animation, graphics and computer games.
- CS 354S: 2D Game Development Capstone OR CS 354T: 3D Game Development Capstone
Studio class in designing, developing and evaluating computer games. Class will be interdisciplinary, with student teams composed of students from Radio-Television-Film, Fine Arts, and Computer Science.
- Admission to the Capstone Project will be competitive. Students will need to submit a resume and a portfolio of their game-related work. The portfolio may be software, designs, animations, 3D artwork, sound design examples, or game stories, anything that demonstrates exceptional skills in one or more areas of game development.
- Prerequisites: C++, Computer Graphics. Game Technology (may be waived depending on experience and other coursework).
- Programming for Performance may be taken concurrently with the Capstone or in another semester.
- An approved elective from the following list of upper-division courses:
Finally, students are encouraged to take courses outside of the approved electives which are useful for game development, in Art and Art History, The Butler School of Music, Theater and Dance Department, and the Department of Radio-Television-Film.
* The CS Certificate in Game Development does not appear on UT's official transcript. The Certificate may be stated on a resume as evidence of computational knowledge in game development. The Certificate will be accompanied by a letter that explains the program.
Because game development is highly collaborative and interdisciplinary, it is highly recommended that students use their own laptops. If you have any questions regarding the laptop requirements, please contact topcat [at] cs [dot] utexas [dot] edu (subject: Game Development Question) (Dr. Paul Toprac).
Upcoming Game Development Certificate Info Sessions
- Tuesday, October 1st from 2pm to 3pm in GDC 6.302
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