Game Theory
Game theory is an elegant abstraction of multiagent interaction that can apply to both adversarial and cooperative settings (or any degree of goal alignment in between). Computer science brings the perspective of characterizing the computational complexity of finding various types of equilibria or other high-utility behavior.
Tsz-Chiu Au Postdoctoral Alumni chiu [at] cs utexas edu
Elad Liebman Ph.D. Student eladlieb [at] cs utexas edu
Guni Sharon Postdoctoral Fellow gunisharon [at] gmail com
Peter Stone Faculty pstone [at] cs utexas edu
Delta-Tolling: Adaptive Tolling for Optimizing Traffic Throughput 2016
Guni Sharon, Josiah Hanna, Tarun Rambha, Michael Albert, Peter Stone, and Stephen D. Boyles, In Proceedings of the 9th International Workshop on Agents in Traffic and Transportation (ATT 2016), New York, NY, USA, July 2016.
Robust Automated Mechanism Design 2016
Michael Albert, Vincent Conitzer, and Peter Stone, In Proceedings of the EC 2016 2nd Algorithmic Game Theory and Data Science Workshop, Netherlands, July 2016.
Modeling Uncertainty in Leading Ad Hoc Teams 2014
Noa Agmon, Samuel Barrett, and Peter Stone, In Proc. of 13th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS), May 2014.
Leading a Best-Response Teammate in an Ad Hoc Team 2009
Peter Stone, Gal A. Kaminka, and Jeffrey S. Rosenschein, In {AAMAS} Workshop on Agent Mediated Electronic Commerce, pp. 153-167, May 2009.
A Polynomial-time Nash Equilibrium Algorithm for Repeated Games 2005
Michael L. Littman and Peter Stone, Decision Support Systems, Vol. 39 (2005), pp. 55-66.
Implicit Negotiation in Repeated Games 2001
Michael L. Littman and Peter Stone, In Proceedings of The Eighth International Workshop on Agent Theories, Architectures, and Languages (ATAL-2001), pp. 393-404, August 2001.