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Keeping the Ball from CMUnited-99 (2001)
David McAllester and
Peter Stone
This paper presents preliminary results achieved during our development of a team for simulated robotic soccer in the RoboCup soccer server. In preperation for the 2000 simulation competition we constructed a team that plays a simplified ``keepaway'' game. Playing keepaway against the 1999 RoboCup champion CMUnited-99 team, our keepaway program holds the ball for an average of 25 seconds with an average distance of 24 meters from the opponents end of the field. CMUnited-99 playing against itself holds the ball for an average of only 6 seconds. Here we describe the design of the keepaway team and the results achieved on the keepaway task. The principal technique used is the vector sum of force-fields for governing player motion when they are not in possession of the ball. The control methods developed for the keepaway task were eventually incorporated into a team that outscores CMUnited-99 at a rate of eight goals for every opponent goal. This team took third place in the robocup 2000 simulator competition.
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Citation:
In
RoboCup-2000: Robot Soccer World Cup IV
, Peter Stone and Tucker Balch and Gerhard Kraetzschmar (Eds.), Vol. 2019, pp. 333-338, Berlin 2001. Springer Verlag.
Bibtex:
@Incollection{LNAI-11v11, title={Keeping the Ball from CMUnited-99}, author={David McAllester and Peter Stone}, booktitle={RoboCup-2000: Robot Soccer World Cup IV}, volume={2019}, editor={Peter Stone and Tucker Balch and Gerhard Kraetzschmar}, series={Lecture Notes in Artificial Intelligence}, address={Berlin}, publisher={Springer Verlag}, pages={333-338}, url="http://www.cs.utexas.edu/users/ai-lab?LNAI-11v11", year={2001} }
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Peter Stone
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pstone [at] cs utexas edu
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Simulated Robot Soccer
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