Bobby D. Bryant
Ph.D. Alumni
Bobby's dissertation work focused on neuroevolution of believable behavior in video games. He developed methods for using human examples to guide neuroevolution and built the Legion II strategy game to evaluate this method. After graduating, he took on the job of an Assistant Professor at the University of Nevada, Reno.
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A Neuroevolutionary Approach to Adaptive Multi-agent Teams 2018
Bobby D. Bryant and Risto Miikkulainen, In Foundations of Trusted Autonomy, H. A. Abbass and J. Scholz and D. J. Reid (Eds.), pp. 87-114, New York 2018. Springer.
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution 2007
Bobby D. Bryant and Risto Miikkulainen, In Proceedings of the Twenty-Second National Conference on Artificial Intelligence, Menlo Park, CA 2007. AAAI Press.
Computational Intelligence in Games 2006
Risto Miikkulainen, Bobby D. Bryant, Ryan Cornelius, Igor V. Karpov, Kenneth O. Stanley, and Chern Han Yong, In Computational Intelligence: Principles and Practice, Gary Y. Yen and David B. Fogel (Eds.), Piscataway, NJ 2006. IEEE Computational Intelligence Society.
Evolving Stochastic Controller Networks for Intelligent Game Agents 2006
Bobby D. Bryant and Risto Miikkulainen, In Proceedings of the 2006 Congress on Evolutionary Computation, Piscataway, NJ 2006. IEEE.
Evolving Visibly Intelligent Behavior for Embedded Game Agents 2006
Bobby D. Bryant, PhD Thesis, Department of Computer Sciences, The University of Texas at Austin. Technical Report AI-06-334.
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents 2006
Bobby D. Bryant and Risto Miikkulainen, In Proceedings of the {IEEE} Symposium on Computational Intelligence and Games, Sushil M. Louis and Graham Kendall (Eds.), pp. 90-97, Piscataway, NJ 2006. IEEE.
Real-Time Evolution of Neural Networks in the NERO Video Game 2006
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen, In Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI-2006), pp. 1671--1674, Boston, MA 2006. Meno Park, CA: AAAI Press.
Evolving Neural Network Agents in the NERO Video Game 2005
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen, In Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG'05), Piscataway, NJ 2005. IEEE.
Real-time Neuroevolution in the NERO Video Game 2005
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen, IEEE Transactions on Evolutionary Computation (2005), pp. 653-668. IEEE.
Evolving Adaptive Neural Networks with and Without Adaptive Synapses 2003
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen, In Proceedings of the 2003 Congress on Evolutionary Computation, Piscataway, NJ 2003. IEEE.
Neuroevolution for Adaptive Teams 2003
Bobby D. Bryant and Risto Miikkulainen, In Proceedings of the 2003 Congress on Evolutionary Computation (CEC 2003), pp. 2194-2201, Piscataway, NJ 2003. IEEE.
From Word Stream To Gestalt: A Direct Semantic Parse For Complex Sentences 2001
Bobby D. Bryant and Risto Miikkulainen, Technical Report AI98-274, AI Lab, University of Texas at Austin.
Formerly affiliated with Neural Networks