Dan is working on evolved virtual creatures, i.e. constructing believable content for virtual environments. His approach is called ESP for Encapsulation of behaviors, a Syllabus for training them, and Pandemonium of selecting between them. The idea is to evolve both the morphology (including muscles) and the control (through neural networks) simultaneously. His dissertation is co-supervised by Don Fussell.
dlessin [at] cs utexas edu