UTCS Artificial Intelligence
courses
talks/events
demos
people
projects
publications
software/data
labs
admin
Applying ESP And Region Specialists To Neuro-Evolution For Go (2001)
Andres Santiago Perez-Bergquist
Go is one notable board game where computer competencestill trails behind that of human experts. In the past,neural-network-based approaches have shown promise. In this paper, theESP variant of the SANE neuro-evolution algorithm was applied to go, andan alternate network architecture featuring subnetworks specialized forcertain board regions was implemented. ESP produced simpler networksthat performed just as well as the more complex ones produced by SANE inother studies. Having region-specialist subnetworks improved the alreadygreat performance marginally. However, both the simple network and thenetwork with specialists failed to scale up to board sizes larger than 7x7.
View:
PDF
,
PS
Citation:
Technical Report CSTR01-24, Department of Computer Science, University of Texas at Austin, May 2001. Honors Thesis.
Bibtex:
@techreport{perez-bergquist:cstr01-24, title={Applying ESP And Region Specialists To Neuro-Evolution For Go}, author={Andres Santiago Perez-Bergquist}, number={CSTR01-24}, month={May}, institution={Department of Computer Science, University of Texas at Austin}, pages={23}, note={Honors Thesis}, url="http://www.cs.utexas.edu/users/ai-lab/?perez-bergquist:cstr01-24", year={2001} }
People
Andres Santiago Perez-Bergquist
Undergraduate Student (Alumni)
aspb@mapache.org
Areas of Interest
Reinforcement Learning
Neuroevolution
Game Playing
Evolutionary Computation
Applications
Labs
Neural Networks