UTCS Artificial Intelligence
Ryan worked on the NERO project, and completed an undergraduate honors thesis on using human knowledge to initialize neuroevolution in NERO. After graduation he went to work in the game industry.
Computational Intelligence in Games
Risto Miikkulainen, Bobby D. Bryant, Ryan Cornelius, Igor V. Karpov, Kenneth O. Stanley, and Chern Han Yong, In
Computational Intelligence: Principles and Practice
, Gary Y. Yen and David B. Fogel (Eds.), Piscataway, NJ 2006. IEEE Computational Intelligence Society.
Improving Prescripted Agent Behavior with Neuroevolution
Ryan Cornelius, Technical Report HR-05-01, Department of Computer Sciences, The University of Texas at Austin.
Real-Time Learning in the NERO Video Game
Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen, Thomas D'Silva, and Aliza Gold, In
Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2005) Demo Papers
NERO: NeuroEvolving Robotic Operatives
2003 - 2009
Areas of Interest
Formerly affiliated with