Jacob Schrum
Ph.D. Alumni
Jacob is interested in automatic discovery of complex multi-modal behavior, particularly in the domain of real-time games. Agents that can behave in different manners in response to different situations are crucial for games because human players adapt so quickly. If a game's NPCs can learn multiple different behaviors to respond to humans' adaptive behavior, then the game is more challenging and more fun.

Having earned his Ph.D. in May 2014, Jacob is now an Assistant Professor of Computer Science at Southwestern University in Georgetown, TX.
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Evolving Multimodal Behavior Through Modular Multiobjective Neuroevolution 2014
Jacob Schrum, PhD Thesis, The University of Texas at Austin. Tech Report TR-14-07.
Evolving Multimodal Behavior With Modular Neural Networks in Ms. Pac-Man 2014
Jacob Schrum and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 2014), pp. 325--332, Vancouver, BC, Canada, July 2014. Best Paper: Digital Entertainment and Arts.
Believable Bot Navigation via Playback of Human Traces 2012
Igor V. Karpov, Jacob Schrum, Risto Miikkulainen, In Believable Bots, Philip F. Hingston (Eds.), pp. 151--170 2012. Springer Berlin Heidelberg.
Evolving Multimodal Networks for Multitask Games 2012
Jacob Schrum and Risto Miikkulainen, IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, 2 (2012), pp. 94--111. IEEE.
Humanlike Combat Behavior via Multiobjective Neuroevolution 2012
Jacob Schrum, Igor V. Karpov and Risto Miikkulainen, In Believable Bots, Philip F. Hingston (Eds.), pp. 119--150 2012. Springer Berlin Heidelberg.
Evolving Multimodal Networks for Multitask Games 2011
Jacob Schrum and Risto Miikkulainen, In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2011), pp. 102--109, Seoul, South Korea, September 2011. IEEE. (Best Paper Award).
UT^2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human Traces 2011
Jacob Schrum, Igor V. Karpov and Risto Miikkulainen, In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2011), pp. 329--336, Seoul, South Korea, September 2011. IEEE.
Evolving Agent Behavior In Multiobjective Domains Using Fitness-Based Shaping 2010
Jacob Schrum and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 2010), pp. 439--446, Portland, Oregon, July 2010.
Evolving Multi-modal Behavior in NPCs 2009
Jacob Schrum and Risto Miikkulainen, In IEEE Symposium on Computational Intelligence and Games (CIG 2009), pp. 325--332, Milan, Italy, September 2009. (Best Student Paper Award).
Competition Between Reinforcement Learning Methods in a Predator-Prey Grid World 2008
Jacob Schrum, Technical Report AI08-9, The University of Texas at Austin, Department of Computer Sciences.
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution 2008
Jacob Schrum and Risto Miikkulainen, In Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008), pp. 108-113, Stanford, California 2008.
MM-NEAT Modular Multiobjective NEAT is a software framework in Java that builds on the basic principles of 2014

UT^2: Winning Botprize 2012 Entry The Botprize Competition is an annual competition to program bots that appear human-l... 2012

BREVE Monsters BREVE is a system for designing Artificial Life simulations available at http://spiderlan... 2010

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