General Game Playing
Most successful game-playing programs, such as the famous chess-playing program Deep Blue, are highly engineered to play a specific game. The challenge of General Game Playing is creating programs that can play new, previously unseen games mainly by analyzing the rules and possibly through small amounts of practice.
Erkin Bahceci Ph.D. Student erkin@cs.utexas.edu
Peter Stone Professor pstone@cs.utexas.edu
General Game Learning using Knowledge Transfer 2007
Bikramjit Banerjee and Peter Stone
Graph-Based Domain Mapping for Transfer Learning in General Games 2007
Gregory Kuhlmann and Peter Stone
Automatic Heuristic Construction in a Complete General Game Player 2006
Gregory Kuhlmann and Kurt Dresner and Peter Stone
Value Function Transfer for General Game Playing 2006
Bikramjit Banerjee and Gregory Kuhlmann and Peter Stone