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General Game Playing
Most successful game-playing programs, such as the famous chess-playing program Deep Blue, are highly engineered to play a specific game. The challenge of General Game Playing is creating programs that can play new, previously unseen games mainly by analyzing the rules and possibly through small amounts of practice.
People
Erkin Bahceci
Ph.D. Student
erkin@cs.utexas.edu
Peter Stone
Professor
pstone@cs.utexas.edu
Publications
General Game Learning using Knowledge Transfer
2007
Bikramjit Banerjee and Peter Stone
Graph-Based Domain Mapping for Transfer Learning in General Games
2007
Gregory Kuhlmann and Peter Stone
Automatic Heuristic Construction in a Complete General Game Player
2006
Gregory Kuhlmann and Kurt Dresner and Peter Stone
Value Function Transfer for General Game Playing
2006
Bikramjit Banerjee and Gregory Kuhlmann and Peter Stone
Labs
Learning Agents