HyperNEAT-GGP: A HyperNEAT-based Atari General Game Player (2012)
This paper considers the challenge of enabling agents to learn with as little domain-specific knowledge as possible. The main contribution is HyperNEAT-GGP, a HyperNEAT-based General Game Playing approach to Atari games. By leveraging the geometric regularities present in the Atari game screen, HyperNEAT effectively evolves policies for playing two different Atari games, Asterix and Freeway. Results show that HyperNEAT-GGP outperforms existing benchmarks on these games. HyperNEAT-GGP represents a step towards the ambitious goal of creating an agent capable of learning and seamlessly transitioning between many different tasks.
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To Appear In Genetic and Evolutionary Computation Conference (GECCO) 2012, 2012.
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Matthew Hausknecht Ph.D. Student mhauskn@cs.utexas.edu
Piyush Khandelwal Ph.D. Student piyushk@cs.utexas.edu
Risto Miikkulainen Professor risto@cs.utexas.edu
Peter Stone Professor pstone@cs.utexas.edu