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HyperNEAT-GGP: A HyperNEAT-based Atari General Game Player (2012)
Matthew Hausknecht
,
Piyush Khandelwal
,
Risto Miikkulainen
,
Peter Stone
This paper considers the challenge of enabling agents to learn with as little domain-specific knowledge as possible. The main contribution is HyperNEAT-GGP, a HyperNEAT-based General Game Playing approach to Atari games. By leveraging the geometric regularities present in the Atari game screen, HyperNEAT effectively evolves policies for playing two different Atari games, Asterix and Freeway. Results show that HyperNEAT-GGP outperforms existing benchmarks on these games. HyperNEAT-GGP represents a step towards the ambitious goal of creating an agent capable of learning and seamlessly transitioning between many different tasks.
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Citation:
To Appear In
Genetic and Evolutionary Computation Conference (GECCO) 2012
, 2012.
Bibtex:
@article{hausknecht:gecco12, title={HyperNEAT-GGP: A HyperNEAT-based Atari General Game Player}, author={Matthew Hausknecht and Piyush Khandelwal and Risto Miikkulainen and Peter Stone}, booktitle={Genetic and Evolutionary Computation Conference (GECCO) 2012}, url="http://www.cs.utexas.edu/users/ai-lab/?hausknecht:gecco12", year={2012} }
People
Matthew Hausknecht
Ph.D. Student
mhauskn@cs.utexas.edu
Piyush Khandelwal
Ph.D. Student
piyushk@cs.utexas.edu
Risto Miikkulainen
Professor
risto@cs.utexas.edu
Peter Stone
Professor
pstone@cs.utexas.edu
Areas of Interest
Game Playing
Evolutionary Computation
Labs
Neural Networks
Learning Agents