Frame Skip Is a Powerful Parameter for Learning to Play Atari (2015)
Alex Braylan, Mark Hollenbeck, Elliot Meyerson and Risto Miikkulainen
We show that setting a reasonable frame skip can be critical to the performance of agents learning to play Atari 2600 games. In all of the six games in our experiments, frame skip is a strong determinant of success. For two of these games, setting a large frame skip leads to state-of-the-art performance.
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In AAAI-15 Workshop on Learning for General Competency in Video Games 2015.
Bibtex:

Elliot Meyerson Ph.D. Student ekm [at] cs utexas edu
Risto Miikkulainen Faculty risto [at] cs utexas edu