Igor V. Karpov
Masters Alumni
Igor's interests center on neuroevolution of intelligent behavior. He was part of the team that won the BotPrize (Turing test for game bots) in 2012, and he was the lead developer of OpenNERO platform for AI research and education. His dissertation focuses on utilizing human knowledge to guide neuroevolution.
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Evaluating team behaviors constructed with human-guided machine learning 2015
Igor V. Karpov, Leif M. Johnson and Risto Miikkulainen, To Appear In Proceedings of the IEEE Conference on Computational Intelligence in Games, August 31-July 2 2015.
Believable Bot Navigation via Playback of Human Traces 2012
Igor V. Karpov, Jacob Schrum, Risto Miikkulainen, In Believable Bots, Philip F. Hingston (Eds.), pp. 151--170 2012. Springer Berlin Heidelberg.
Evaluation Methods for Active Human-Guided Neuroevolution in Games 2012
Igor Karpov, Leif Johnson, Vinod Valsalam and Risto Miikkulainen, In 2012 AAAI Fall Symposium on Robots Learning Interactively from Human Teachers (RLIHT), November 2012.
Humanlike Combat Behavior via Multiobjective Neuroevolution 2012
Jacob Schrum, Igor V. Karpov and Risto Miikkulainen, In Believable Bots, Philip F. Hingston (Eds.), pp. 119--150 2012. Springer Berlin Heidelberg.
Multiagent Learning through Neuroevolution 2012
Risto Miikkulainen, Eliana Feasley, Leif Johnson, Igor Karpov, Padmini Rajagopalan, Aditya Rawal, and Wesley Tansey, In Advances in Computational Intelligence, J. Liu et al. (Eds.), Vol. LNCS 7311, pp. 24-46, Berlin, Heidelberg: 2012. Springer.
Assisting Machine Learning Through Shaping, Advice and Examples 2011
Igor Karpov, Vinod Valsalam and Risto Miikkulainen, In 2011 IJCAI Workshop on Agents Learning Interactively from Human Teachers (ALIHT), July 2011.
Human-Assisted Neuroevolution Through Shaping, Advice and Examples 2011
Igor V. Karpov, Vinod K. Valsalam and Risto Miikkulainen, In Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference (GECCO 2011), Dublin, Ireland, July 2011.
UT^2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human Traces 2011
Jacob Schrum, Igor V. Karpov and Risto Miikkulainen, In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2011), pp. 329--336, Seoul, South Korea, September 2011. IEEE.
Coevolving Strategies for General Game Playing 2007
Joseph Reisinger, Erkin Bahceci, Igor Karpov and Risto Miikkulainen, In Proceedings of the {IEEE} Symposium on Computational Intelligence and Games, pp. 320-327, Piscataway, NJ 2007. IEEE.
Computational Intelligence in Games 2006
Risto Miikkulainen, Bobby D. Bryant, Ryan Cornelius, Igor V. Karpov, Kenneth O. Stanley, and Chern Han Yong, In Computational Intelligence: Principles and Practice, Gary Y. Yen and David B. Fogel (Eds.), Piscataway, NJ 2006. IEEE Computational Intelligence Society.
Incorporating Advice into Neuroevolution of Adaptive Agents 2006
Chern Han Yong, Kenneth O. Stanley, Risto Miikkulainen, and Igor V. Karpov, In Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, pp. 98-104, Menlo Park, CA 2006. AAAI Press.
Integration and Evaluation of Exploration-Based Learning in Games 2006
Igor V. Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen, In Proceedings of the {IEEE} Symposium on Computational Intelligence and Games, Reno, NV 2006. IEEE.
Real-Time Evolution of Neural Networks in the NERO Video Game 2006
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen, In Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI-2006), pp. 1671--1674, Boston, MA 2006. Meno Park, CA: AAAI Press.
UT^2: Winning Botprize 2012 Entry The Botprize Competition is an annual competition to program bots that appear human-l... 2012

NEAT C++ The NEAT package contains source code implementing the NeuroEvolution of Augmenting Topologies method. The source code i... 2010

OpenNERO OpenNERO is a general research and education platform for artificial intelligence. The platform is based on a simulatio... 2010

rtNEAT C++ The rtNEAT package contains source code implementing the real-time NeuroEvolution of Augmenting Topologies method. In ad... 2006

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