A set of input points from the surface of an object, the watertight output mesh, and a simplified version of the approximate medial axis.
The power crust is an algorithm for 3D surface reconstruction which is based on the medial axis transform. Given a set of sample points S from the boundary F of a three-dimensional object, it produces a mesh representing the original surface and also an approximation to the medial axis of the solid bounded by F. When S is sufficiently dense, the power crust is guaranteed to produce a geometrically and topologically correct approximation to the surface. While most samples fail to be sufficiently dense somewhere, the power crust seems to do a good job in practice. One thing we can guarantee is that the output mesh is the `watertight' boundary of some three-dimensional solid, no matter how crazy the input is.
- Algorithm overview
- Software New bug fixes, 2/02 !
- Implementation hints
- References
This work was supported by the National Science Foundation under grant NSF/CCR-9731977