CS372H Spring 2009 Lab 6: The Shell

Handed out: Apr 24
Due: May 8 5PM

Introduction

In this lab you will flesh out your kernel and library operating system enough to run a shell on the console. You will do this in steps:
  1. You will generalize the file descriptor support to handle a variety of file types rather than just on-disk files. This will pave the way for pipes and a console device.
  2. You will change fork and spawn to share their file descriptors with the child environment. Sharing them across fork and spawn allows the parent to set up i/o redirection before starting the child. This enables i/o redirection of child programs without needing to do anything special in the child.
  3. You will implement locks and condition variables to coordinate access to state shared by multiple environments.
  4. You will implement pipes--a variation of the producer/consumer abstraction that operating systems often provide for combining a group of processes to do a task.
  5. You will implement the system call linkage for the keyboard driver. We have provided the hardware driver itself as well as the console device file support.
  6. You will implement pipes and redirection in the shell. We have provided a basic shell.

Getting Started

Download the lab 6 code from http://www.cs.utexas.edu/users/dahlin/Classes/UGOS/labs/lab6.tar.gz, and unpack it into your 372H directory as before. You will need to merge our new code for this lab and your source tree.

The pingpong and primes test should still work. Check this by runing gmake run-pingpong and gmake run-primes.

The file system tests will not work yet. To facilitate file descriptor sharing and multiple types of files, the implementation of routines like open, close, read, and write have changed. As the first exercise in this lab, you will adapt your solutions from lab 5 to fit in this framework.

Part 1: The file system switch

In this lab, we will add pipes and console input to the fledgling library operating system. Like Unix does, our system will present these resources as file descriptors manipulated via the read/write/close file interface.

The file support we wrote in the last lab assumed that disk files were the only possible type of file. In this exercise, we will address that shortcoming, making files a generic concept, implemented by the disk file, pipe, and console devices.

The generic file descriptor code is in lib/fd.c. You already encountered this code in lab 5, but now you will now need to understand it in more detail in order to implement other kinds of file descriptors.

As we outlined in lab 5, each environment has a file descriptor table located at virtual address FDTABLE (which happens to be 0xCFC00000). Each page in the table represents a single file descriptor. For example, file descriptor 2 is represented by the page at FDTABLE+2*PGSIZE. If the file descriptor is closed, there is no page mapped there. The file descriptor page contains a struct Fd, declared in inc/fd.h:

	struct Fd
	{
		u_int fd_dev_id_id;	// device id 
		u_int fd_offset;	// offset for read/write
		u_int fd_omode;		// open mode
	};
The fd_offset and fd_omode are the current file descriptor offset and open mode. Fd_dev_id lets us know which device implements the read, write, close and stat.

Each device exports a struct Dev with function pointers:

	struct Dev
	{
		u_int dev_id;
		char *dev_name;
		int (*dev_read)(struct Fd*, void *buf, u_int n);
		int (*dev_write)(struct Fd*, const void *buf, u_int n);
		int (*dev_close)(struct Fd*);
		int (*dev_stat)(struct Fd*, struct Stat*);
	};
The devtab in lib/fd.c lists the known devices. To find the device responsible for a given struct Fd, dev_lookup looks through devtab for a device with dev_id == fd_dev_id_id. (The struct Fd cannot simply contain a pointer to the appropriate struct Dev, because we want to share them among different programs. Pointers in one program are not likely to be valid in others.) To keep things simple, the device ids are just characters: 'c' for console, 'p' for pipe, and 'f' for file system.

As before, each file descriptor has a 4MB region of virtual memory reserved for its own use. The file system device still uses this range to map the file. The pipe device will use it to map the pipe buffer.

To make things concrete, let's consider the implementation of two of the generic functions: write and dup. Write looks like this:

	int
	write(int fdnum, const void *buf, u_int n)
	{
		int r;
		struct Dev *dev;
		struct Fd *fd;
	
		if ((r = fd_lookup(fdnum, &fd)) < 0
		||  (r = dev_lookup(fd->fd_dev_id_id, &dev)) < 0)
		        return r;
		if ((fd->fd_omode & O_ACCMODE) == O_RDONLY)
		        return -E_INVAL;
		r = (*dev->dev_write)(fd, buf, n, fd->fd_offset);
		if (r > 0)
		        fd->fd_offset += r;
		return r;
	}
Fd_lookup, which you implemented in lab 5, checks whether the page corresponding to fdnum is mapped. If not, it returns an error. Otherwise, it stores sets fd to point at the page. Then dev_lookup searches for the appropriate device. Next, we check that the file is not open read-only. Now we have the fd and the dev and can call the dev-specific write function. If this is successful, we update the fd_offset.

Dup looks like this:

	int
	dup(int oldfdnum, int newfdnum)
	{
	        int i, r;
	        u_int ova, nva, pte;
	        struct Fd *oldfd, *newfd;
	
	        if ((r = fd_lookup(oldfdnum, &oldfd)) < 0)
	                return r;
	        close(newfdnum);

	        newfd = (struct Fd*)INDEX2FD(newfdnum);
	        sys_mem_map(0, (u_int)oldfd, 0, (u_int)newfd, vpt[VPN(oldfd)]&PTE_USER);

	        ova = fd2data(oldfd);
	        nva = fd2data(newfd);
	        if (vpd[PDX(ova)])
	                for (i=0; i<PDMAP; i+=BY2PG) {
	                        pte = vpt[VPN(ova+i)];
	                        if(pte&PTE_P)
	                                sys_mem_map(0, ova+i, 0, nva+i, pte&PTE_USER);
	                }
	        return newfdnum;
	}
Dup tweaks the file descriptor table so that after the call, referring to newfdnum will be just like referring to oldfdnum. We use fd_lookup to find the struct Fd for the old file descriptor. If the file descriptor isn't valid or isn't open, we return an error. Otherwise, we can go ahead. First, close newfdnum in case it is already open. Then just copy the mappings for oldfdnum into the mapping area for newfdnum. First we copy the struct Fd page in the file descriptor table. Then we scan the virtual address space reserved for the old descriptor, copying any mappings into the virtual address space reserved for the new descriptor.

If we needed to, we could add a dev_dup function pointer to struct Dev in order to allow device implementations to run their own code in response to dup, but for our purposes it isn't necessary.

Make sure you understand these code snippets. You may find it useful to consult the rest of lib/fd.c as well as lib/console.c, an example device implementation.

Run gmake run-icode to check that file operations and spawn still work. If you see:

	init: running sh
	init: starting sh
        <probably some error here>
then all is well.

Part 2: Sharing library code across fork and spawn

We would like to share file descriptor state across fork and spawn, but file descriptor state is kept in user-space memory. Right now, on fork, the memory will be marked copy-on-write, so the state will be duplicated rather than shared. (This means that running "(date; ls) >file" will not work properly, because even though date updates its own file offset, ls will not see the change.) On spawn, the memory will be left behind, not copied at all. (Effectively, the spawned environment starts with no open file descriptors.)

We will change both fork and spawn to know that certain regions of memory are used by the "library operating system" and should always be shared. Rather than hard-code a list of regions somewhere, we will set an otherwise-unused bit in the page table entries (just like we did with the PTE_COW bit in fork).

We have defined a new PTE_SHARE bit in inc/lib.h. This bit is one of the three PTE bits that are marked "available for software use" in the Intel and AMD manuals. We will establish the convention that if a page table entry has this bit set, the PTE should be copied directly from parent to child in both fork and spawn. Note that this is different from marking it copy-on-write: as described in the first paragraph, we want to make sure to share updates to the page.

Exercise 1. Change duppage in lib/fork.c to follow the new convention. If the page table entry has the PTE_SHARE bit set, just copy the mapping directly. (Note that you should use PTE_USER, not PTE_FLAGS, to mask out the relevant bits from the page table entry. PTE_FLAGS picks up the accessed and dirty bits as well.)

Exercise 2. Change spawn in lib/spawn.c to propagate the PTE_SHARE pages. After it finishes setting up the child virtual address space but before it marks the child runnable, it should loop through all the page table entries in the current process (just like fork did), copying any mappings that have the PTE_SHARE bit set.

Use gmake run-testpteshare to check that your code is behaving properly.

You should see lines that say "fork handles PTE_SHARE right" and "spawn handles PTE_SHARE right".

Exercise 3. Change the file server so that all the file descriptor table pages and the file data pages get mapped with PTE_SHARE.

Use gmake run-testfdsharing to check that file descriptors are shared properly. You should see lines that say "read in child succeeded" and "read in parent succeeded".

Part 3: Synchronization via locks and condition variables

We've gotten through the semester without worrying too much about concurrency in JOS. This was mostly intentional, since the best way to tame concurrency is to avoid it completely. We made the kernel cooperatively scheduled, meaning it only gives up the processor when it chooses to. Unlike UNIX, our kernel doesn't have to worry about device interrupts causing bits of the kernel to run when we weren't expecting them.

User-space programs are preemptively scheduled: if an environment is the middle of something important and the clock interrupt comes along, too bad -- it has to stop and pick up again later. (This is transparent to the environment, since the kernel saves and restores its registers as though nothing had happened.)

Preemptive scheduling isn't a problem as long as all the environments are completely isolated from each other -- if they can't interfere with one another, the task switches aren't likely to be a problem.

We've seen that sometimes it's useful for different environments to "interfere constructively" with each other, in the form of IPC and shared memory pages. Unfortunately, preemptive scheduling and shared mutable state is a recipe for trouble. We'd been lucky so far, but our luck just ran out.

In the next part of this lab, you will implement a varient of producer/consumer (aka bounded buffer) called pipes that allow one environment to write into a memory buffer and another one to read from it. You will not be surprised that we will need locks and condition variables to coordinate access to this shared state. One option would be to implement locks and condition variables in the kernel, providing system calls to create a lock, acquire a lock, release a lock, create a condition variable, wait on a condition variable, signal on a condition variable, etc. We will instead follow the micro-/exo-kernel philosophy of putting most of the functionality in a user-level library and rely on the kernel for as little as possible.

We've added two new system calls: sys_yield_unschedule() and sys_reschedule(). The first allows an environment to yield the CPU and indicate that it should not be rescheduled until some other environment indicates that it would be worthwhile to reschedule it via sys_reschedule().

For reasons that will soon become apparent, sys_yield_unschedule() takes two arrays as input. The first is a list of addresses and values to set those addresses to. The second is a list of addresses to check and expected values -- if the addresses don't match the expected values, then sys_yield_unschedule() returns rather than yielding.

Furthermore, an env that calls sys_yield_unschedule() will also be rescheduled if any other env exits. We do this so that an env has a chance to detect that the env is is waiting for exited (and will therefore not be sending a signal.)

Exercise 4. Finish implementing the kernel's sys_yield_unschedule() and sys_reschedule()

Test your code by running gmake run-testunschedule.

Exercise 4. Use the sys_yield_unschedule() and sys_reschedule() primitives plus a shared memory atomic read-modify-write instruction to implement locks as defined in lib/lock.c and condition variables as defined in lib/cond.c

Test your code by running gmake run-testlock and gmake run-testcond.

Part 4: Pipes

Now we are ready to implement a new kind of file: pipes. A pipe is a shared data buffer accessed via two file descriptors: one is for writing data into the pipe, and one is for reading data out of it.

You may wish to read the pipe manual page [1] for a description, the V6 pipe implementation (/usr/sys/ken/pipe.c) for details, and pipe section of Dennis Ritchie's UNIX history paper [2] for interesting history.

 [1] http://www.freebsd.org/cgi/man.cgi?query=pipe&manpath=Unix+Seventh+Edition
 [2] http://cm.bell-labs.com/cm/cs/who/dmr/hist.html#pipes

In your library operating system, a pipe is represented by a single struct Pipe. For sharing purposes, each struct Pipe is on its own page.

	#define PIPEBUFSIZ 32
	struct Pipe {
                lock_t p_lock;       // Mutual exclusion
                cond_t p_not_full;  // OK to write
                cond_t p_not_empty; // OK to read
		u_int p_rpos;		// read position
		u_int p_wpos;		// write position
		// data buffer -- on separate page
	};

Notice that the pipe typically represents shared state between two environments, so access must be synchronized using locks and condition variables. Also notice that there might be multiple readers and writers (since file descripters are duplicated on fork/spawn.)

The bytes written to the pipe can be thought of as numbered starting at 0. The read position gives the number of the next byte to be read. The write position gives the number of the next byte that will be written. The reader and writer share the pipe structure, but coordinate via these two variables: only the reader updates p_rpos and only the writer updates p_wpos.

Since the pipe buffer is not infinite, byte i is stored in pipe buffer index i%PIPEBUFSIZ.

To read a byte from a pipe, the reader copies p_buf[p_rpos%PIPEBUFSIZ] and increments p_rpos. But the pipe might be empty! First the reader has to wait until p_rpos < p_wpos.

To write to a pipe, the writer stores into p_buf[p_wpos%PIPEBUFSIZ] and increments p_wpos. But the pipe might be full! First the writer must wait until p_wpos - p_rpos < PIPEBUFSIZ.

There is a final catch -- maybe we are trying to read from an empty pipe but all writers have exited (or vice versa). Then there is no chance that there will ever be more data (or more space) in the pipe, so waiting is futile. In such a case, Unix signals end-of-file by returning 0. So will we.

To detect that there are no writers (or readers) left, we could put reader and writer counts into the pipe structure and update them every time we fork or spawn and every time an environment closes a pipe. This is fragile -- what if the environment exits without closing a pipe? Instead we can use the kernel's page reference counts, which are guaranteed to be accurate.

Recall that the kernel page structures are mapped in the user environments as pages. The library function pageref(void *ptr) returns the number of page table references to the page containing the virtual address ptr. So, for example, if fd is a pointer to a particular struct Fd, pageref(fd) will tell us how many different references there are to that structure.

Four pages are allocated for each pipe: the struct Fd for the reader descriptor rfd, the struct Fd for the writer descriptor wfd, and the struct Pipe p and p_buf shared by both. The following equation holds: pageref(rfd) + pageref(wfd) = pageref(p_buf). Therefore, a reader can check whether there are any writers left by computing pageref(wfd) = pageref(p_buf) - pageref(rfd): there are no writers if pageref(p_buf) == pageref(rfd). A writer can check for readers in the same manner.

As an aside: you should now see why we defined sys_yield_unschedule() to return when any environment exits.

Exercise 6. Implement pipes in lib/pipe.c.

Test your code by running gmake run-testpipe, gmake run-testpiperace, gmake run-testpiperace2 and gmake run-primespipe.

Challenge! Although the above logic mostly ensures that a one environment doesn't get stuck if another one exits, there is still one corner case we don't handle. What if a process dies or gets killed while holding the lock or holding the guard on the lock?

When we have mulitple threads within a single process, we wouldn't worry too much about this case. If a thread dies while holding a lock, then either (a) there is a bug in the program or (b) some external force killed the process and thus all threads that could access the state.

But, when we have mulitple environments sharing state as in JOS, one might be killed, but we might want other environments to continue to make progress.

Ensure that a call to write or read on a pipe always returns (with a normal value if possible or with EOF if necessary).

If you give this some thought, you'll realize that this is potentially tricky. If you think about it some more, you'll probably realize it is tricker than you first realized. Although the above semantics for sys_yield_unschedule() might give environments waiting for a lock a chance to notice that the environment holding the lock has exited, returning the data structures to a consistent state is not, in general, an easy thing to do (which environment should do the "recovery"? How to handle the corner case when the "recovery thread" also dies? Etc. Etc.)

There are various ways to tackle this problem. One option is to avoid the use of locks and use wait-free data structures. It turns out that readers/writers as defined here is just simple enough to build without locks if you think really hard about it. Another option is to implement a more general software transactional memory abstraction instead.

Part 4: The keyboard interface

We're going to write a shell, so we need a way to type at it. bochs has been displaying output we write to the printer port, but there is no good way to give it input. Instead, we'll use the X11-based interface and use CGA output and a keyboard driver. We've written the keyboard driver for you in kern/console.c, but you need to attach it to the rest of the system.

Exercise 7. In your kern/trap.c, call kbd_intr to handle trap IRQ_OFFSET+IRQ_KBD.

We implemented the console input/output file type for you, in user/console.c.

Test your code by running gmake xrun-testkbd and type a few lines. The system should echo your lines back to you as you finish them. Make sure you type into the X window bochs brings up, not the bochs console.

Part 5: The shell

Run gmake xrun-icode. This will run your kernel inside the X11 Bochs starting user/icode. Icode execs init, which will set up the console as file descriptors 0 and 1 (standard input and standard output). It will then spawn sh, the shell. Run ls.

Exercise 8. The shell can only run simple commands. It has no redirection or pipes. It is your job to add these. Flesh out user/sh.c.

Once your shell is working, you should be able to run the following commands:
	echo hello world | cat
	cat lorem >out
	cat out
	cat lorem |num
	cat lorem |num |num |num |num |num
	lsfd
	cat script
	sh <script
Note that the user library routine printf prints straight to the console, without using the file descriptor code. This is great for debugging but not great for piping into other programs. To print output to a particular file descriptor (for example, 1, standard output), use fprintf(1, "...", ...). See user/ls.c for examples.

Run gmake run-testshell to test your shell. Testshell simply feeds the above commands (also found in fs/testshell.sh) into the shell and then checks that the output matches fs/testshell.key.

Challenge! Add more features to the shell. Some possibilities include:

but feel free to do something not on this list. Be creative.

Challenge! There is a bug in our disk file implementation related to multiple programs writing to the same file descriptor. Suppose they are properly sequenced to avoid simultaneous writes (for example, running "(ls; ls; ls; ls) >file" would be properly sequenced since there's only one writer at a time). Even then, this is likely to cause a page fault in one of the ls instances during a write. Identify the reason and fix this.


This ends the lab. As usual, you can grade your submission with gmake grade and hand it in with gmake handin and turnin.


Version: $Revision: 1.1 $. Last modified: $Date: 2009/01/13 23:08:48 $