CS384G - Schedule - Fall 2012

Notes that are here for dates later than the next class day are provisional and subject to change. Lecture notes are all in PDF or txt format.


Date Title Readings and Assignments Extras
8/29 Introduction to Course and Computer Graphics

9/5 Displays and Frame Buffers Read:
Class syllabus
• Angel, pp.19-31 [reader pp. 153-168 (157-172)].
• Hearn & Baker, pp. 35-49 [reader pp. 68-82 (72-86)].
OpenGL Programming Guide
    • First four sections of chapter 2
    • First section of chapter 6
Optional:
• Foley et al., sections 1.5, 4.2-4.5
• I.E. Sutherland. Sketchpad: a man-machine graphics communication system.   Proceedings of the Spring Join Computer Conference, pp. 329-346, 1963.
• T.H. Myer & I.E. Sutherland. On the design of display processors. Communications of the ACM 11(6): 410-414, 1968.
LCDs,
Display Technologies
 

9/10

Sampling Theory

Project #1 assigned.
(Due Wed Sept 19; artifact due Wed Sept 26)

Read:
Recommended:
• Don P. Mitchell and Arun N. Netravali, “Reconstruction Filters in Computer Graphics,” Computer Graphics 22(4), Proceedings of SIGGRAPH 88, pp. 221-228, 1988.

Continuous 1D convolution,
Aliasing,
Levoy's handout on sampling/reconstruction

9/12 Image Processing

Read:
• Jain, Kasturi, Schunck, Machine Vision, McGraw-Hill, 1995. Sections 4.2-4.4,4.5(intro), 4.5.5, 4.5.6, 5.1-5.4. [Course reader, subset of pp. 91-152 (95-156)]

Discrete 1D convolution, Snoop, Image warp

9/17

Function Spaces, Orthogonal Functions and Fourier Series

Read:
• Watt, Section 14.1

Orthogonal Basis Transforms

9/19

Fourier Transforms

Read:
Recommended:
• Ron Bracewell, The Fourier Transform and Its Applications, McGraw-Hill.

9/24 Affine Transformations Read:
• Watt, Section 1.1.

Optional:
• Foley, et al, Chapter 5.1-5.5.
• David F. Rogers and J. Alan Adams, Mathematical Elements for Computer Graphics, 2nd Ed., McGraw-Hill, New York, 1990, Chapter 2.

Change of basis,
Affine Transformation Game 


9/26 Ray Tracing

Project #2 assigned.
(Due Wed Oct 10; artifact due Wed Oct 17)

Read:
• Watt, sections 1.3-1.4, 12.1-12.5.1.
• T. Whitted. An improved illumination model for shaded display. Communications of the ACM 23(6), 343-349, 1980. [Course reader, pp. 211-217 (215-221)]

Optional:
• A. Glassner. An Introduction to Ray Tracing. Academic Press, 1989.
• K. Turkowski, “Properties of Surface Normal Transformations, ” Graphics Gems, 1990, pp. 539-547. [Course reader pp. 218-226 (222-230)]



10/1

Shading

Read:
• Watt, sections 6.2-6.3

Optional:
• Watt, chapter 7.

OpenGL shading demo (Windows),
Szymon's BRDF viewer


10/3

Anti-aliased and accelerated ray tracing

Read:
• Watt, sections 12.5.3 – 12.5.4, 14.7

Optional:
• A. Glassner. An Introduction to Ray Tracing. Academic Press, 1989.

Nyquist limit
10/8 Distribution Ray Tracing Read:
• Watt, sections 10.6 ,14.8.

Optional:
• A. Glassner. An Introduction to Ray Tracing. Academic Press, 1989.
• Robert L. Cook, Thomas Porter, Loren Carpenter.
Distributed Ray Tracing.” Computer Graphics (Proceedings of SIGGRAPH 84). 18 (3). pp. 137-145. 1984.
• James T. Kajiya. “ The Rendering Equation.” Computer Graphics (Proceedings of SIGGRAPH 86). 20 (4). pp. 143-150. 1986.
• Henrik Wann Jensen, “Basic Monte Carlo Integration”, Appendix A from book “Realistic Image Synthesis Using Photon Mapping”.

 

10/10 - 10/15 Texture mapping

Read:
• Watt, intro to Chapter 8 and intros to 8.1, 8.4, 8.6, 8.8.

Recommended:
• Paul S. Heckbert. Survey of texture mapping. IEEE Computer Graphics and Applications 6(11): 56--67, November 1986. [Course reader pp. 227-238]

Optional:
• Watt, the rest of Chapter 8
• Woo, Neider, & Davis, Chapter 9
• James F. Blinn and Martin E. Newell. Texture and reflection in computer generated images. Communications of the ACM 19(10): 542--547, October 1976.

Texture Mapping Primitives

10/17-10/22

Hierarchical modeling

Project #3 assigned.
(Due Mon Nov 5; artifact due Mon Nov 12)

Read:
• Angel, sections 9.1 - 9.6 [reader pp. 169-185]
• OpenGL Programming Guide, chapter 3 [available online]

Hierarchy of transformations


10/24

Particle systems

Read:
• Witkin, Particle System Dynamics,
SIGGRAPH ’97 course notes on Physically Based Modeling.
[Course reader pp. 283-294]
• Witkin and Baraff, Differential Equation Basics, SIGGRAPH ’01 course notes on Physically Based Modeling.
[Course reader pp. 275-282]

Optional:
• Hocknew and Eastwood. Computer simulation using particles. Adam Hilger, New York, 1988.
• Gavin Miller. “ The motion dynamics of snakes and worms. ” Computer Graphics 22:169-178, 1988.

Soda Constructor

Read:
• John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987.
[Course reader pp. 295-304]

Recommended:
• Frank Thomas and Ollie Johnston, Disney animation: The Illusion of Life, Hyperion, 1981.

Pixar shorts, Perlin walkers

10/29 Parametric curves

Read:
• Watt, sections 3.0 - 3.2.2 [textbook pp. 66-84]

Optional: (non-uniform B-Splines; NURBS; continuity)
• Watt, sections 3.2.3 - 3.3.2 [textbook pp. 84-94]
• Foley and vanDam, 2nd ed, pp. 480-482

Siggraph curve applet
German CAGD applet kit
Basis and knots applet
German applet with basis functions
U. Michigan curve applet
10/31

Interpolating curves

Optional:
• Bartels, Beatty, and Barsky. An Introduction to Splines for use in Computer Graphics and Geometric Modeling, 1987.
[Course reader, pp. 239-247]

 


11/5

Projections and z-buffers

Final Project assigned.
(Proposal due Wed Nov 14; Presentation and Report due Wed Dec 12)
Read:
• Watt, Section 5.2.2 – 5.2.4, 6.3, 6.6 (esp. intro and subsections 1, 4, and 8–10)

Optional:
• Foley, et al, Chapter 5.6 and Chapter 6
• David F. Rogers and J. Alan Adams, Mathematical Elements for Computer Graphics, 2nd Ed., McGraw-Hill, New York, 1990, Chapter 2.
• I. E. Sutherland, R. F. Sproull, and R. A. Schumacker, A characterization of ten hidden surface algorithms, ACM Computing Surveys 6(1): 1-55, March 1974.

Perspective Camera TransformationsHitchcockZ-buffer

11/7

OpenGL

Project #4 assigned.
(Due Wed Nov 21; No artifact)

11/12

Parametric Surfaces

Read:
• Watt, 2.1.4, 3.4-3.5.

Optional:
• Watt, 3.6.
• Bartels, Beatty, and Barsky. An Introduction to Splines for use in Computer Graphics and Geometric Modeling, 1987.
[Course reader, pp. 239-247]

Bézier patch interactive demonstration
11/14

Subdivision curves

Recommended:
• Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications, 1996, section 6.1-6.3, A.5.
[Course reader pp. 248-259 and pp. 273-274]
Note: there is an error in Stollnitz, et al., section A.5. Equation A.3 should read:
MV = VΛ

 
11/19

Subdivision surfaces

Recommended:
• Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications, 1996, section 10.2.
[Course reader pp. 262-268]

Triangular subdivision surfaces

11/28

Visual perception

Read:
• Glassner, Principles of Digital Image Synthesis, pp. 5-32.
[Course reader pp.1-28]
• Watt , Chapter 15.
• Brian Wandell. Foundations of Vision. Sinauer Associates, Sunderland, MA, pp. 45-50 and 69-97, 1995.
[Course reader pp. 29-34 and pp. 35-63]

Optical illusions,
more,
Rod response,
cone metamers,
reflective metamers,
color spaces

12/3

TBD

   

12/5

TBD

   


Last modified: 11/08/12 by Don Fussell fussell@cs.utexas.edu