Recent Publications
Recent publications by group members on topics related to the project.
(This list is currently incomplete -- project members' web pages list additional publications).
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Toward A Multicore Architecture for Real-time Ray-tracing
Venkatraman Govindaraju, Peter Djeu, Karthikeyan Sankaralingam, Mary Vernon, and William R. Mark
The 41st Annual IEEE/ACM International Symposium on Microarchitecture, November 2008
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Using Annotated KD-Trees to Accelerate Shadow Ray Queries
Peter Djeu and Stan Volchenok
The University of Texas at Austin, Department of Computer Sciences
Technical Report TR-08-36, August 30, 2008
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Corrections to the Surface Area Metric with Respect to Mail-Boxing
Warren Hunt
IEEE/EG Symposium on Interactive Ray Tracing, August 2008
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Adaptive Acceleration Structures in Perspective Space
Warren Hunt and William R. Mark
IEEE/EG Symposium on Interactive Ray Tracing, August 2008
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Ray-Specialized Acceleration Structures for Ray Tracing
Warren Hunt and William R. Mark
IEEE/EG Symposium on Interactive Ray Tracing, August 2008
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Fast and Lazy Build of Acceleration Structures from Scene Hierarchies
Warren Hunt, William R. Mark, and Donald S. Fussell
IEEE/EG Symposium on Interactive Ray Tracing, September 2007
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Dynamic Ray Scheduling to Improve Ray Coherence and Bandwidth Utilization
Paul Arthur Navrátil, Donald S. Fussell, Calvin Lin, and William R. Mark
IEEE/EG Symposium on Interactive Ray Tracing, September 2007
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A Real-time Beam Tracer with Application to Exact Soft Shadows
Ryan Overbeck, Ravi Ramamoorthi, and William R. Mark
2007 Eurographics Symposium on Rendering, June 2007
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State of the Art in Ray Tracing Animated Scenes
Ingo Wald, William R. Mark, Johannes Gunther, Solomon Boulos, Thiago
Ize, Warren Hunt, Steven G. Parker, and Peter Shirley
Eurographics 2007 State of the Art Report
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Dynamic Ray Scheduling for Improved System Performance
Paul Arthur Navrátil, Donald S. Fussell and Calvin Lin
The University of Texas at Austin, Department of Computer Scenes
Technical Report TR-07-19, April 12, 2007
(updated version available above)
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Razor: An Architecture for Dynamic Multiresolution Ray Tracing
Peter Djeu, Warren Hunt, Rui Wang, Ikrima Elhassan, Gordon Stoll, William R. Mark
The University of Texas at Austin, Department of Computer Sciences
Technical Report TR-07-52, January 24, 2007
(conditionally accepted to ACM Transactions on Graphics)
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An Analysis of Ray Tracing Bandwidth Consumption
Paul Arthur Navrátil, William R. Mark
The University of Texas at Austin, Department of Computer Sciences
Technical Report TR-06-40, November 21, 2006
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Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic
Warren Hunt, William R. Mark, Gordon Stoll
2006 IEEE Symposium on Interactive Ray Tracing, September 2006
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Razor: An Architecture for Dynamic Multiresolution Ray Tracing
Gordon Stoll, William R. Mark, Peter Djeu, Rui Wang, and Ikrima Elhassan,
The University of Texas at Austin, Department of Computer Sciences
Technical Report TR-06-21, April 26, 2006
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Real-Time Rendering Systems in 2010
William R. Mark and Donald Fussell
The University of Texas at Austin, Department of Computer Sciences
Technical Report TR-05-18, May 2, 2005
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The Irregular Z-Buffer:
Hardware Acceleration for Irregular Data Structures
Gregory S. Johnson, Juhyun Lee, Christopher A. Burns and William R. Mark
ACM Transactions on Graphics, October 2005
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The Irregular Z-Buffer and its Application to Shadow Mapping
Gregory S. Johnson, William R. Mark, and Christopher A. Burns
The University of Texas at Austin, Department of Computer Sciences
Technical Report TR-04-09, April 15, 2004
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Universal Mechanisms for Data-Parallel Architectures
Karthikeyan Sankaralingam, Stephen W. Keckler, William R. Mark and Doug Burger
Proceedings of the 36th Annual International Symposium on Microarchitecture (MICRO 2003)
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Cg: A System for Programming Graphics Hardware in a C-like Language
William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard
SIGGRAPH 2003
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Ray Tracing on Programmable Graphics Hardware
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan
SIGGRAPH 2002
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A Real-Time Procedural Shading System for Programmable Graphics Hardware
Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov and Pat Hanrahan
SIGGRAPH 2001
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Compiling to a VLIW Fragment Pipeline
William R. Mark and Kekoa Proudfoot
SIGGRAPH/Eurographics Workshop on Graphics Hardware 2001
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The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering
William R. Mark and Kekoa Proudfoot
SIGGRAPH/Eurographics Workshop on Graphics Hardware 2001