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Component Semantics:
- Collide
- Definition: objects make contact with a high intensity
- Required slot: object
- Inherited from: Make-Contact
- Restriction: two Tangible-Entities (symmetric collision) or
one Tangible-Entity if there is a base object
(asymmetric collision)
- Required slot: location
- Inherited from: Make-Contact
- Restriction: a Place
- Comment: if there is a base object then the
location is the base's
location
- Required slot: intensity
- Restriction: = *high
- Required slot: pre-condition
- Inherited from: Make-Contact
- Restriction: the objects must not already
Be-Touching
- Required slot: post-condition
- Inherited from: Make-Contact
- Restriction: objects are the objects
of a Be-Touching state.
- Primary slot: agent
- Inherited from: Make-Contact
- Restriction: causes objects to Collide
- Primary slot: base
- Inherited from: Make-Contact
- Restriction: the thing that the object Collides with
- WordNet 1.6 Synsets: collide#2, collide#3
- WordNet 1.6 Synsets: clash#1
Collide is a specialization of Make-Contact where
the intensity is *high.