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Concept: Collide

Superconcept: Make-Contact


Component Semantics:

Collide
Definition: objects make contact with a high intensity
Required slot: object
Inherited from: Make-Contact
Restriction: two Tangible-Entities (symmetric collision) or one Tangible-Entity if there is a base object (asymmetric collision)
Required slot: location
Inherited from: Make-Contact
Restriction: a Place
Comment: if there is a base object then the location is the base's location
Required slot: intensity
Restriction: = *high
Required slot: pre-condition
Inherited from: Make-Contact
Restriction: the objects must not already Be-Touching
Required slot: post-condition
Inherited from: Make-Contact
Restriction: objects are the objects of a Be-Touching state.
Primary slot: agent
Inherited from: Make-Contact
Restriction: causes objects to Collide
Primary slot: base
Inherited from: Make-Contact
Restriction: the thing that the object Collides with
WordNet 1.6 Synsets: collide#2, collide#3
WordNet 1.6 Synsets: clash#1

Collide is a specialization of Make-Contact where the intensity is *high.