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Superconcept: Break
Component Semantics:
- Ruin
- Definition: damage an existing Tangible-Entity so that it can never again serve its function
- Required slot: object
- Restriction: a Tangible-Entity
- Restriction: must already exist
- Restriction: is ruined
- Required slot: post-conditions
- Restriction: object is the object of a
Be-Ruined State
- Primary slot: agent
- Inherited from: Break
- Restriction: causes object to be Ruined
- Primary slot: instrument
- Inherited from: Break
- Restriction: a Tangible-Entity
- Restriction: used in Ruining the object
- Primary slot: by-means-of
- Inherited from: Break
- Restriction: an Event necessary to the Ruining of the object
- WordNet 1.6 Synsets: ruin#1
- WordNet 1.6 Synsets: destroy#2
Strictly, to Ruin is to cause to Be-Ruined. The
interpretation is that the object will never again be able to
serve its function.
Other Senses:
- ruin2
- Definition: break
- Transitivity: intransitive/transitive
- ruin3
- Definition: impoverish
- Transitivity: transitive
- ruin4
- Definition: lay waste
- Transitivity: transitive
Reference: COBUILD
Reference: LDOCE
Reference: NODE
Reference: WordNet1.6
- WNruin#1
- Equivalent: ruin1
- WNruin#2
- Equivalent: ruin2
- WNruin#3
- Equivalent: ruin3
- WNruin#4
- Equivalent: ruin4