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Concept: Collide

System documentation


Superconcept: Make-Contact

Definition: One object collides with another. The objects Make-Contact with high intensity. There are two types of collision:

Required Relationships:

object: for a symmetric collision, give two objects. For an asymmetric collision, give one object and one base. See examples below.

Other Common Relationships:

agent: the entity that caused the collision
base: the thing that is hit by the object. Used only for asymmetric collisions
location: the Place where the collision occurred

Examples:

  1. The cars collided in the intersection. (symmetric collision)
    object: the cars
    location: in the intersection
  2. The car hit the tree. (asymmetric collision)
    object: the car
    base: the tree
  3. John hit the nail with a hammer. (asymmetric collision)
    agent: John
    object: the hammer
    base: the nail

Neighboring Concepts:

Similar to...But different because...
Make-Contact Collide is a type of Make-Contact with one extra property: it occurs with high intensity