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Concept: Repair

Superconcept: Action


Component Semantics:

Repair
Definition: return a Broken Tangible-Entity to a condition such that it can serve its function
Required slot: object
Restriction: a Tangible-Entity
Restriction: must already exist
Restriction: is broken
Required slot: pre-conditions
Restriction: object is the object of a Be-Broken State
Required slot: post-conditions
Restriction: object is not the object of a Be-Broken State
Primary slot: agent
Restriction: causes object to be not Broken
Primary slot: instrument
Restriction: a Tangible-Entity
Restriction: used in Repairing the object
Primary slot: by-means-of
Restriction: an Event necessary to the Repairing of the object
WordNet 1.6 Synsets: repair#1
WordNet 1.6 Synsets: bushel#1, doctor#3, furbish_up#1, mend#1, restore#4, touch_on#3

Strictly, to Repair is to remove the object as object-of a Be-Broken state.

Other Senses:

repair2
Definition: go to
Transitivity: transitive

Reference: COBUILD


Reference: LDOCE


Reference: NODE


Reference: WordNet1.6

WNbreak#1
Equivalent: break1