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Concept: Repair

System documentation


Superconcept: Action

Definition: Return a broken object to a condition such that it can serve its function. This action takes the object out of its Be-Broken state. (Note that an object in a Be-Ruined state cannot be repaired.)

Required Relationships:

object: the thing (a Object) that's repaired. Before this action, the object is assumed to be in a Be-Broken state.

Other Common Relationships:

agent: the entity that caused the repair to occur
instrument: the thing (e.g. tool) that is used to repair the object

Examples:

  1. Sara repaired the handlebars with a wrench.
    agent: Sara
    object: the handlebars
    instrument: a wrench
  2. Neighboring Concepts:

    Similar to...But different because...
    Break The Break action causes an object to be in the Be-Broken state.
    Be-Broken An object in the Be-Broken state can not perform its function, as specified by its purpose. The Repair action takes the object out of that state.
    Ruin When an object is ruined, it can no longer perform its function and it cannot be repaired, i.e. the Break is permanent.