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Superconcept: Action
Component Semantics:
- Repair
- Definition: return a Broken Tangible-Entity to a condition such that it can serve its function
- Required slot: object
- Restriction: a Tangible-Entity
- Restriction: must already exist
- Restriction: is broken
- Required slot: pre-conditions
- Restriction: object is the object of a
Be-Broken State
- Required slot: post-conditions
- Restriction: object is not the object of a
Be-Broken State
- Primary slot: agent
- Restriction: causes object to be not Broken
- Primary slot: instrument
- Restriction: a Tangible-Entity
- Restriction: used in Repairing the object
- Primary slot: by-means-of
- Restriction: an Event necessary to the Repairing of the object
- WordNet 1.6 Synsets: repair#1
- WordNet 1.6 Synsets: bushel#1, doctor#3, furbish_up#1, mend#1, restore#4, touch_on#3
Strictly, to Repair is to remove the object as
object-of a Be-Broken state.
Other Senses:
- repair2
- Definition: go to
- Transitivity: transitive
Reference: COBUILD
Reference: LDOCE
Reference: NODE
Reference: WordNet1.6
- WNbreak#1
- Equivalent: break1