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Concept: Breach

System documentation


Superconcept: Break

Definition: Break a barrier creating a portal through it.

Required Relationships:

object: The barrier that's breached.
result: The portal that's created by the breach. Typically, the portal is not mentioned (i.e. it's left implicit).

Other Common Relationships:

agent: the entity that caused the breach to occur.
instrument: the thing that was used to breach the barrier.
by-means-of: the event that caused the breach to occur.

Examples:

  1. The fireman broke through the wall with an axe.
    object: the wall
    agent: the fireman
    instrument: an axe
  2. Comment: This says that the fireman created a hole in the wall. If, in addition, the fireman went through the hole, use Penetrate instead.
  3. The explosion blew open the container.
    object: the container
    by-means-of: the explosion

Neighboring Concepts:

Similar to...But different because...
Break Any type of object can break (thereby losing its functionality), but only a barrier can be breached.
Penetrate A penetrate involves two steps. First a barrier is breached, then some object passes through the portal created by the breach. Frequently, this is more useful than Breach alone.