Slot Dictionary

Slot Name Restrictions Gloss Example
From: Event    To: Event
causes
(caused-by)
-- EventFrom causes EventTo splitting the atomic nucleus causes a release of energy
defeats
(defeated-by)
EventFrom is an Action
EventTo is a State
EventFrom defeats State EventTo detaching attached objects defeats the attachment of the objects
enables
(enabled-by)
-- EventFrom enables EventTo but is insufficient to cause it opening the door enables entry into the room
inhibits
(inhibited-by)
-- EventFrom inhibits EventTo but is insufficient to prevent it obstructing an object inhibits moving it
by-means-of
(means-by-which)
-- EventFrom transpires by means of EventTo producing sound by-means-of additive synthesis
first-subevent
(first-subevent-of)
-- EventFrom has EventTo as its first subevent first turn on the computer.
objective
(objective)
-- EventFrom has objective EventTo the attack was intended to free the prisoners
next-event
(prev-event)
-- EventFrom immediately temporally preceeds EventTo They left after they ate.
prevents
(prevented-by)
-- EventFrom prevents EventTo innoculating prevents contracting disease
resulting-state
(resulting-from)
EventFrom is an Action
EventTo is a State
EventFrom results in State EventTo breaking an object results in the object being broken
subevent
(subevent-of)
-- EventFrom has as subevent EventTo penetrating has as subevent breaching
supports
(supported-by)
-- EventFrom supports EventTo artillery fire will offer support for the main attack
time
(time-of)
EventFrom is a Event
EventTo is a Time-Interval
EventFrom occurs at time EventTo --
From: Event    To: Entity
agent
(agent-of)
-- Entity initiates, performs or causes Event Chico solved the mystery
away-from
(away-from-of)
-- Event transpires away from place Place but did not necessarily start there Sylvia gave the lecture off-campus
base
(base-of)
-- Event references Entity as a major or relatively fixed thing Vlad attached the sign to the post
beneficiary
(beneficiary-of)
-- Entity benefits from Event the verdict benefited Lorena
destination
(destination-of)
-- Event ends at place Place Fiona attached the cable to the winch
donor
(donor-of)
Event is a Dative Entity releases object of Event Edward sent the money
experiencer
(experiencer-of)
Event is a State Entity experiences Event Franz fainted at the keyboard
instrument
(instrument-of)
-- Entity is used in Event Irene removed the tumor with a laser
location
(location-of)
Entity is a Place Event transpires at place Place Alain performed in the park
object
(object-of)
Event is a Action Entity is the main passive participant in Event Betty opened the window
origin
(origin-of)
-- Event begins at place Place She's leaving home
path
(path-of)
-- Event transpires along Place as path the ants marched across the blanket
raw-material
(raw-material-of)
-- Event uses Entity as input Grent carved the swan out of ice
recipient
(recipient-of)
Event is a Dative Entity receives object of Event Richard sold Gerald the house
result
(result-of)
Event is a Action Entity comes into being as a result of Event Blaise invented the syringe
site
(site-of)
-- The Event occurs at the Entity The operation is at the clinic
substrate
(substrate)
Entity is a Tangible-Entity The Tangible-Entity is the molecule that gets converted during Event glucose is the substrate in the enzymatic reaction which produces glucose-6-phosphat.
toward
(toward-of)
-- Event transpires toward place Place but may end elsewhere Adam drove toward Brighton
From: Event    To: Value
direction
(direction-of)
Value is cardinal, scalar or categorical Event transpires in the direction of Value Max moved north
distance
(distance-of)
Value is cardinal or scalar Event transpires over distance Value they traveled far
duration
(duration-of)
Value is cardinal or scalar Event lasts for Value amount of time Wayne played for 20 years
frequency
(frequency-of)
Event is repetitive
Value is cardinal, scalar or categorical
Event transpires at the frequency of Value Christopher lobbied annually
intensity
(intensity-of)
Value is cardinal or scalar Event transpires with intensity Value the window held fast
manner
(manner-of)
Value is scalar or categorical Event transpires in the manner of Value Georgia answered the quiz with ease
rate
(rate-of)
Value is cardinal or scalar Event transpires at the rate of Value this drug takes effect immediately
From: Entity    To: Role
plays
(played-by)
-- Entity is playing the Role in Event a knife is playing the role of an instrument in a Pry Event
purpose
(purpose-of)
-- The primary purpose of Entity is to fill a Role in Event the purpose of a knife is to be an instrument in a Cut Event
From: Role    To: Event
in-event
(in-event-of)
-- the entity that plays this Role participates in Event Container role is played by entities that are the instruments of a Be-Contained Event
From: Entity    To: Event
capability
(capability-of)
Event is a To-Be Entity is able to fill a Role in Event a knife is able to be instrument in a Pry Event
has-goal
(is-goal-of)
-- The goal of Entity is that Event happens the goal of a traveller is that he arrives at a destination
time-of-existence
(time-of-existence-of)
Event is a Time-Interval Entity exists during Event --
From: Entity    To: Entity
complement
(complement)
-- EntityFrom has a complement EntityTo ball and socket
content
(content-of)
EntityFrom is a Container
EntityTo is a Tangible-Entity
EntityFrom contains EntityTo this is my stout mug
has-part
(is-part-of)
EntityFrom is a Tangible-Entity
EntityTo is a Tangible-Entity
EntityFrom has as part EntityTo this is my stout mug handle
has-basic-functional-unit
(is-basic-functional-unit-of)
EntityFrom is a Tangible-Entity
EntityTo is an Entity
EntityFrom is made up of EntityTo as its basic functional unit the book's ideas
has-basic-structural-unit
(is-basic-structural-unit-of)
EntityFrom is a Tangible-Entity
EntityTo is a Tangible-Entity
EntityFrom is made up of EntityTo as its basic structural unit the book's pages
has-functional-part
(is-functional-part-of)
EntityFrom is a Tangible-Entity
EntityTo is a Tangible-Entity
EntityFrom is made up of EntityTo as a functional part the rocket's propulsion system
has-region
(is-region-of)
EntityFrom is a Tangible-Entity
EntityTo is a Place
EntityFrom has a subregion EntityTo the bottom of my stout mug
has-structural-part
(is-structural-part-of)
EntityFrom is a Tangible-Entity
EntityTo is a Tangible-Entity
EntityFrom is made up of EntityTo as a structural part the rocket's nose cone
information-content
(information-content)
EntityFrom is an Information
EntityTo is a Thing
EntityFrom contains the information described by EntityTo north west of city hall
is-northwest-of
(is-southeast-of)
EntityFrom is a Spatial-Entity
EntityTo is a Spatial-Entity
EntityFrom is located north west with respect to EntityTo north west of city hall
is-southwest-of
(is-northeast-of)
EntityFrom is a Spatial-Entity
EntityTo is a Spatial-Entity
EntityFrom is located south west with respect to EntityTo south west of the the border
is-west-of
(is-east-of)
EntityFrom is a Spatial-Entity
EntityTo is a Spatial-Entity
EntityFrom is located west with respect to EntityTo west of the the tower
location
(location-of)
EntityFrom is a Tangible-Entity
EntityTo is a Place
EntityFrom is located at EntityTo my stout mug is at home
material
(material-of)
EntityFrom is a Tangible-Entity
EntityTo is a Substance
EntityFrom is made of EntityTo this is my pewter stout mug
element
(element-of)
EntityFrom is an Aggregate Entity(s)To make up the Aggregate The three stooges are Moe, Larry, and Curly
first-element
(first-element-of)
EntityFrom is a Sequence EntityTo is the first in the Sequence The first in line was John
next-element
(next-element-of)
EntityFrom is a element of a Sequence EntityTo follows EntityFrom in the Sequence Marycame after John
possesses
(is-possessed-by)
-- EntityFrom possesses EntityTo that stout mug is mine
From: Entity    To: Value
age
(age-of)
Value is cardinal or scalar Entity has age Value a juvenile delinquent
allegiance
(allegiance-of)
Value is categorical Entity has allegiance Value a red unit
animacy
(animacy-of)
Value is boolean animate=T: Entity can be living or dead a carrot
area
(area-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has area Value huge tracts of land
breakability
(breakability-of)
Entity is a Tangible-Entity
Value is scalar
A measure of Entity's physical integrity brittle bones
brightness
(brightness-of)
Entity is a Tangible-Entity
Value is scalar
The brightness of the Tangible-Entity dark room
capacity
(capacity-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has capacity Value the 5-gallon popcorn pail
color
(color-of)
Entity is a Tangible-Entity
Value is categorical
Entity has color Value a puce beret
combat-strength
(combat-strength-of)
Entity is a Military-Unit
Value is scalar
Entity has fighting strength Value 20th MRD is at full strength
consistency
(consistency-of)
Entity is a Tangible-Entity
Value is scalar
Entity has consistency Value gritty chocolate
critique-score
(crtitique-score-of)
Entity is a Critique-Group
Value is scalar
Entity has a critique-score of Value high mission accomplishment
density
(density-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has density Value a hard shell
depth
(depth-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has depth Value the bottomless pit
chemical-formula
(chemical-formula-of)
Entity is a Chemical-Entity
Value is scalar
Entity has chemical formula Value the H2O is the formula for water
greater-than
(less-than)
Entity is a Property-Value Property-ValueFrom is the greater than Property-ValueTo heavier than a brick
height
(height-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has height Value towering inferno
integrity
(integrity-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has integrity Value semi-permeable membrane
length
(length-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has length Value a short skirt
mass
(mass-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has mass Value a hefty bag
number-of-elements
(number-of-elements-of)
Entity is an Aggregate
Value is a number
Entity has number-of-elements Value three butterflies
pH
(pH-of)
Entity is a Chemical-Object
Value is cardinal or scalar
Chemical-Object has pH Value an acidic compound
polarity
(polarity-of)
Entity is a Chemical-Object
Value is categorical
Chemical-Object has polarity Value an negative ion
same-as
(same-as)
Entity is a Property-Value Property-ValueFrom is the same as Property-ValueTo same length as width
sentience
(sentience-of)
Entity has animate=T
Value is scalar or categorical
sentient=T: Entity can perceive or feel a human
sex
(sex-of)
Entity has sentient=T
Value is categorical
Entity has sex Value the female yak
shape
(shape-of)
Entity is a Tangible-Entity
Value is scalar or categorical
Entity has shape Value a conical hat
size
(size-of)
Entity is a Tangible-Entity
Value is scalar
Entity has size Value the big one
smell
(smell-of)
Entity is a Tangible-Entity
Value is scalar or categorical
Entity has smell Value a malodorous reek
smell
(slope-of)
Entity is a Spatial-Entity
Value is cardinal or scalar
Entity has slope Value a steep road
taste
(taste-of)
Entity is a Tangible-Entity
Value is scalar or categorical
Entity has taste Value piquante sauce
temperature
(temperature-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has temperature Value a friggingcold day
texture
(texture-of)
Entity is a Tangible-Entity
Value is scalar
Entity has texture Value smooth skin
thickness
(thickness-of)
Entity is a Tangible-Entity
Value is scalar
Entity has thickness Value a thick leg
trafficability
(trafficability-of)
Entity is a Military=Unit
Value is scalar
A measure of the Entity's ability to move through terrain the unit's movement is severely restricted
trait
(trait-of)
Entity has sentient=T
Value is scalar or categorical
Entity has personality trait of Value aggressive people
troop-strength
(troop-strength-of)
Entity is Military-Unit
Value is scalar
Entity has troop strength of Value strong unit
truth
(truth-of)
Entity is a Information
Value is categorical
Entity has truth value of Value false statement
wetness
(wetness-of)
Entity is a Tangible-Entity
Value is scalar
Entity has wetness Value dry earth
width
(width-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has width Value the narrow pass
volume
(volume-of)
Entity is a Tangible-Entity
Value is cardinal or scalar
Entity has volume Value one large dish barrel
From: Time-Interval    To: Time-Interval
before
(after)
-- end of TIFrom < start of TITo XXX YYY
during
(temporally-contains)
-- start of TIFrom > start of TITo
end of TIFrom < end of TITo
 XXX
YYYYYY
temporally-overlaps
(temporally-overlapped-by)
-- start of TIFrom < start of TITo
end of TIFrom < end of TITo
XXX
 YYY
temporally-meets
(temporally-met-by)
-- end of TIFrom = start of TITo XXXYYY
temporally-starts
(temporally-started-by)
-- start of TIFrom = start of TITo XXX
YYYYY
temporally-finishes
(temporally-finished-by)
-- end of TIFrom = end of TITo   XXX
YYYYY
From: Place    To: Place
abuts
(abuts)
-- PlaceFrom abuts PlaceTo  
is-above
(is-below)
-- PlaceFrom is above PlaceTo  
is-along
(is-along)
-- PlaceFrom is along PlaceTo  
is-at
(is-at-of)
-- PlaceFrom is at PlaceTo  
is-beside
(is-beside)
-- PlaceFrom is beside PlaceTo  
is-between -- PlaceFrom is between PlacesTo  
is-behind
(is-in-front-of)
-- PlaceFrom is behind PlaceTo  
is-inside
(encloses)
-- PlaceFrom is inside PlaceTo  
is-near
(is-near)
-- PlaceFrom is near PlaceTo  
is-on
(has-on-it)
-- PlaceFrom is on PlaceTo  
is-opposite
(is-opposite)
-- PlaceFrom is opposite PlaceTo  
is-outside
(does-not-enclose)
-- PlaceFrom is outside PlaceTo  
is-over
(is-under)
-- PlaceFrom is over PlaceTo