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Concept:
Collide
System documentation
Superconcept:
Make-Contact
Definition:
One
object
collides with another. The objects
Make-Contact
with high
intensity
. There are two types of collision:
symmetric collision, such as occurs between 2 billiard balls.
asymmetric collision, such as occurs when a baseball bat hits a baseball or a car hits a lamp-post
Required Relationships:
object
: for a symmetric collision, give two
object
s. For an asymmetric collision, give one
object
and one
base
. See examples below.
Other Common Relationships:
agent
: the entity that caused the collision
base
: the thing that is hit by the
object
. Used only for asymmetric collisions
location
: the Place where the collision occurred
Examples:
The cars collided in the intersection. (symmetric collision)
object
: the cars
location
: in the intersection
The car hit the tree. (asymmetric collision)
object
: the car
base
: the tree
John hit the nail with a hammer. (asymmetric collision)
agent
: John
object
: the hammer
base
: the nail
Neighboring Concepts:
Similar to...
But different because...
Make-Contact
Collide is a type of Make-Contact with one extra property: it occurs with high
intensity