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Concept: Ruin

System documentation


Superconcept: Break

Definition: Ruin an object so that it can no longer perform its function and it cannot be repaired, i.e. the Break is permanent.

Required Relationships:

object: The object that's ruined.

Other Common Relationships:

agent: the entity that caused the object to be ruined.
instrument: the thing that was used to ruin the object.
by-means-of: the event that caused the object to be ruined.

Examples:

  1. Bubba permanently broke (i.e. ruined) the TV with a bat.
    object: the TV
    agent: Bubba
    instrument: a bat
  2. Comment: If the TV could be repaired, use Break instead.
  3. The cup broke when it hit the floor.
    object: the cup
    by-means-of: hit the floor (a Collide)
  4. Comment: The cup permanently ceases to perform its function of being a container.
  5. Fido broke his leash.
    agent: Fido
    object: Fido's leash
  6. Comment: Fido's leash permanently ceases to perform its function of restraint. See also Detach for an encoding of the consequences of this action.

Neighboring Concepts:

Similar to...But different because...
Destroy A destroyed object ceases to exist, whereas a ruined object continues to exist but permanently loses its functionality.
Break A destroyed object ceases to exist, whereas a broken object continues to exist but loses its functionality, if only temporarily.