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Concept: Ruin

Superconcept: Break


Component Semantics:

Ruin
Definition: damage an existing Tangible-Entity so that it can never again serve its function
Required slot: object
Restriction: a Tangible-Entity
Restriction: must already exist
Restriction: is ruined
Required slot: post-conditions
Restriction: object is the object of a Be-Ruined State
Primary slot: agent
Inherited from: Break
Restriction: causes object to be Ruined
Primary slot: instrument
Inherited from: Break
Restriction: a Tangible-Entity
Restriction: used in Ruining the object
Primary slot: by-means-of
Inherited from: Break
Restriction: an Event necessary to the Ruining of the object
WordNet 1.6 Synsets: ruin#1
WordNet 1.6 Synsets: destroy#2

Strictly, to Ruin is to cause to Be-Ruined. The interpretation is that the object will never again be able to serve its function.

Other Senses:

ruin2
Definition: break
Transitivity: intransitive/transitive
ruin3
Definition: impoverish
Transitivity: transitive
ruin4
Definition: lay waste
Transitivity: transitive

Reference: COBUILD


Reference: LDOCE


Reference: NODE


Reference: WordNet1.6

WNruin#1
Equivalent: ruin1
WNruin#2
Equivalent: ruin2
WNruin#3
Equivalent: ruin3
WNruin#4
Equivalent: ruin4