Concept: Repair |
Similar to... | But different because... |
Break | The Break action causes an object to be in the Be-Broken state. |
Be-Broken | An object in the Be-Broken state can not perform its function, as specified by its purpose. The Repair action takes the object out of that state. |
Ruin | When an object is ruined, it can no longer perform its function and it cannot be repaired, i.e. the Break is permanent. |