Destroy 
  superclass: Tactical-Mission-Task 
  superclass:  Action 
  agent: Military-Unit <----> Actor 
  object:  Military-Unit <---->  Acted on 
  causes: Decrease with 
                      property: Combat-Strength of M-U object of Self 
                      new-value: zero 
 
Note: The renders an enemy force combat-ineffective until it is reconstituted in 1 and 2 below should be a consequence of the Be-Destroyed resulting state? 
 
Note: 3 below seems to be part of the formula for Combat-Strength. 
 
Destroy (E). 
=======. 
1. Destroy is a tactical mission task that physically renders an enemy force combat-ineffective until it is reconstituted. 
2. Alternatively, to destroy a combat system is to damage it so badly that it cannot perform any function or be restored to a usable condition without being entirely rebuilt. 
3. The amount of damage needed to render a unit combat-ineffective depends on the unit's type, discipline, and morale. 
