UT^2 (University of Texas for Unreal Tournament)
Bot submission to the 2012 Botprize Human-like game bot competition
Authors:
  Jacob Schrum (schrum2@cs.utexas.edu)
  Igor V. Karpov (ikarpov@cs.utexas.edu)

To launch UT^2, you must have access to a UT2004 server with the
latest patch installed.  The server must be running the Botprize
version of GameBots that is included in the "GameBots2004" directory
(follow instructions in the readme within the mod's zip file). 
Once the server is running, you can connect the bot to it
by running:

java -jar UT2Bot_2012-1.0-SNAPSHOT.one-jar.jar <IP Address>

Where <IP Address> is the IP of the server running UT2004. If this
command is left out, then the bot will connect to whatever address is
specified in the PogamutPlatformCustom.properties file (default is
"localhost").

Source code for the bot is in "src". Only the files needed to run the
bot are included ...  the evolved battle controller (in the
"candidates" directory) was evolved using a previous version of the
code that is not comptible with the version of Pogamut that this code
depends on. Compiling of the code will require the Pogamut API, which
is available at http://pogamut.cuni.cz/

Human Trace data is stored in "DATA\human\Levels" for several specific
levels. In this version of the bot, this data is only used for
getting unstuck, but there is an option in the source code to enable
exploration based on human traces as well.
