Object-Oriented Programming

The SIMULA language, for discrete event simulation, introduced OOP in 1967. The goal was to efficiently simulate large numbers of similar objects. A Class/Instance representation achieves this goal.

Class: Represents behaviors that are shared by all of its instances.

Instance: Represents the data for a particular individual.

Classes are arranged in a hierarchy, with inheritance of behaviors from higher classes.

Contents    Page-10    Prev    Next    Page+10    Index