Peter Stone's Selected Publications

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Multi-Agent Social Simulation

Multi-Agent Social Simulation.
Itsuki Noda, Peter Stone, Tomohisa Yamashita, and Koichi Kurumatani.
In Nakashima, H., Aghajan, H., \& Augusto, J. C., editors, Handbook of Ambient Intelligence and Smart Environments, pp. 703–729, Springer Verlag, 2010.
Official version from publisher's webage

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Abstract

While ambient intelligence and smart environments (AISE) technologies are expected to provide large impacts to human lives and social activities, it is generally difficult to show utilities and effects of these technologies on societies. AISE technologies are not only methods to improve performance and functionality of existing services in the society, but also frameworks to introduce new systems and services to the society. For example, no one expected beforehand what Internet or mobile phone brought into out social activities and services, although they changes our social system and patterns of behaviors drastically and emerge new services (and risks, unfortunately). The main reason of this difficulty is that actual effects of IT systems appear when enough number of people in the society use the technologies.

BibTeX Entry

@incollection{Ambient10,
   author = {Itsuki Noda and Peter Stone and Tomohisa Yamashita and Koichi Kurumatani},
    title = "{Multi-Agent Social Simulation}",
booktitle = {Handbook of Ambient Intelligence and Smart Environments},
     year = 2010,
   editor = "{Nakashima, H., Aghajan, H., \& Augusto, J.~C.}",
   publisher="Springer Verlag",
    pages = {703--729},
      doi = {10.1007/978-0-387-93808-0_26},
      abstract="While ambient intelligence and smart environments
                (AISE) technologies are expected to provide large
                impacts to human lives and social activities, it is
                generally difficult to show utilities and effects of
                these technologies on societies. AISE technologies are
                not only methods to improve performance and
                functionality of existing services in the society, but
                also frameworks to introduce new systems and services
                to the society. For example, no one expected
                beforehand what Internet or mobile phone brought into
                out social activities and services, although they
                changes our social system and patterns of behaviors
                drastically and emerge new services (and risks,
                unfortunately). The main reason of this difficulty is
                that actual effects of IT systems appear when enough
                number of people in the society use the technologies.",
      wwwnote={Official version from <a href="http://www.springer.com/computer/ai/book/978-0-387-93807-3">publisher's webage</a>},
}

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