@COMMENT This file was generated by bib2html.pl version 0.90
@COMMENT written by Patrick Riley
@COMMENT This file came from Peter Stone's publication pages at
@COMMENT http://www.cs.utexas.edu/~pstone/papers
@article(hardware-challenge97,
Author="Minoru Asada and Yasuo Kuniyoshi and Alexis Drogoul and Hajime Asama and Maja Mataric and Dominique Duhaut and Peter Stone and Hiroaki Kitano",
Title="The {R}obo{C}up Physical Agent Challenge: Phase-{I}",
Journal="Applied Artificial Intelligence",
Volume="12",
Year="1998",
pages="251--263",
abstract={
Traditional AI research has not given due attention
to the important role that physical bodies play for
agents as their interactions produce complex
emergent behaviors to achieve goals in the dynamic
real world. The RoboCup Physical Agent Challenge
provides a good testbed for studying how physical
bodies play a significant role in realizing
intelligent behaviors using the RoboCup framework.
In order for the robots to play a soccer game
reasonably well, a wide range of technologies needs
to be integrated and a number of technical
breakthroughs must be made. In this paper, we
present three challenging tasks as the RoboCup
Physical Agent Challenge Phase I: (1) moving the
ball to the specified area (shooting, passing, and
dribbling) with no, stationary, or moving obstacles,
(2) catching the ball from an opponent or a teammate
(receiving, goal-keeping, and intercepting), and (3)
passing the ball between two players. The first two
are concerned with single agent skills while the
third one is related to a simple cooperative
behavior. Motivation for these challenges and
evaluation methodology are given.
},
wwwnote={HTML version.},
)