 General Options
 Intersection Manager
 Selects how the cars are conducted through the
intersection. There are three choices: overpass, traffic light, and
reservation. These correspond to the three systems described on the main
page.
 Lanes
 Determines the number of lanes to create travelling in the specified
direction.
 Spawn Probability
 For the specified direction, the probability that a vehicle will be
spawned at any given time step of the simulation.
 Use Ghost Cars
 If this box is checked, vehicles are allowed to pass through each
other as if they were "ghosts".
 Simulation Width
 The width, in meters, of the area the simulator should simulate.
 Simulation Height
 The height, in meters, of the area the simulator should simulate.
 Traffic Light Options
 Period
 The length of time, in seconds, of a complete cycle of the traffic
light.
 α
 The length of time, as a fraction of the period, for which the lights governing East/West
traffic flow are green.
 β
 The length of time, as a fraction of the period, for which all lights
are red between successive green lights.
 Reservation Options
 Granularity
 The number of reservation tiles along the side of the square
of tiles controlling the intersection. A granularity of 1 corresponds
to one tile, whereas a granularity of 4 corresponds to a 4 x 4 grid, or
16 total tiles. Higher numbers provide a more efficient intersection,
but consume more memory and processor usage. For best results, this
number should be at least the maximum number of lanes on a side of the intersection.
