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Project Illuminate

Connecting the Lights

Now that you have learned to connect your Arduino board and you have an example program running, let's begin working with the lights.


We're going to begin with the hardware, which is any physical component of the system. (Can you touch it? It is hardware!) In this project, your main pieces of hardware are the lights, Arduino board, and computer, but there are smaller pieces, too, such as the USB cable and wires.

First, let's take a look at your lights. Your strand of lights consists of 25 LED lights. These lights are individually addressable, which means that you can control the color and brightness of each light individually. The color and brightness are set by program commands, and a sequence of program commands can make the lights display a pattern, a message, or whatever the programmer chooses.

Looking at the lights again, you'll notice that there are three colors of wire running between the lights. Each of these wires is serving a purpose: the data wire (green or blue) carries data (or the programmer's instructions) to the lights, the red wire carries power, and the white wire carries ground.

We've modified the lights for the projects, and the data wire has been extended using a blue wire, the power wire has been extended with red wire, and the ground wire has been extended with black wire. The red wire and one of the black are already connected to a power cable connector plug—that is how your lights will be connected to the power adaptor.

Task 2: Lights Connected Correctly

Next, let's take another look at the Arduino board. As you look at it, notice the numbered black components:

Each of the holes is a pin. Pins are where we will connect the Arduino board to external components. Find the pin labeled 7, put the blue wire in this pin (the other end is already connected to the data wire). We will be using pin 7 to send our instructions from the board to the lights.

Connect the free end of a black ground wire to the pin labeled GND (for ground, and indicated below). The other end of this piece of black wire should be connected to the lights--the other black ground wire should already be connected to the lights and the power connector.

Now plug in the lights. To do this, first plug the power strip in your bin into one of the plugs behind the monitors at your workstation. Then, plug the lights into the power adaptor in your box, and plug the power adaptor into the power strip.

When the lights and Arduino board are fully connected, they should look like this:

Once you believe you have them set correctly turn your cups to red so that a member of the camp staff can check your setup, and switch drivers.

Next, we'll learn to control the lights.