Igor V. Karpov
I am a Ph.D. student in the Department of Computer Sciences at the University of Texas at Austin. I started at UT in 2004 and switched to the PhD program after completing my MSCS in 2006. Before that, I graduated from Rice University with a BS in Computer Science in 2003. I am originally from Pushchino, Moscow Region, Russia and I have lived in the United States since 1994.
My research interests are in artificial intelligence, computatioanl linguistics and cognitive science. In particular, I am using simulated environments (such as video games!) to study aspects of evolution, acquisition and grounding of communication and language in multi-agent systems. I am a member of the Neural Networks Research Group, and I am varioiusly involved with the following projects:
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[demo] Igor V. Karpov, John Sheblak and Risto Miikkulainen (2008). OpenNERO: a Game Platform for AI Research and Education. Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE'08).
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Joseph Reisinger, Erkin Bahceci, Igor V. Karpov and Risto Miikkulainen (2007). Coevolving Strategies for General Game Playing. Proceedings of the IEEE Symposium on Computational Intelligence and Games (CIG'07).
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Igor V. Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley and Risto Miikkulainen (2006). Integration and Evaluation of Exploration-Based Learning in Games. Proceedings of the IEEE 2006 Symposium on Computational Intelligence in Games (CIG'06). Reno, NV: IEEE, 2006.
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Chern Han Yong, Kenneth O. Stanley, Igor V. Karpov and Risto Miikkulainen (2006). Incorporating Advice into Neuroevolution of Adaptive Agents, Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE'06). Marina Del Rey, CA: AAAI, 2006.
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Kenneth O. Stanley, Bobby D. Bryant, Igor V. Karpov, Risto Miikkulainen (2006). Real-Time Evolution of Neural Networks in the NERO Video Game, Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI'06). Boston, MA: AAAI, 2006.
- Older and off-topic projects
- Eliot Flannery, John Novotny, Igor Karpov, Chendi Zhang, Nazareth Bedrossian. XNsim Extensible Network Simulation. Proceedings of the American Institute of Aeronautics and Astronautics (AIAA) Modeling and Simulation Conference and Exhibit, Austin, TX 2003.
- P. Read Montague, Gregory S. Berns, Jonathan D. Cohen, Samuel M. McClure, Giuseppe Pagnoni, Mukesh Dhamala, Michael C. Wiest, Igor Karpov, Richard D. King, Nathan Apple and Ronald E. Fisher, Hyperscanning: Simultaneous fMRI during Linked Social Interactions, NeuroImage, Volume 16, Issue 4, August 2002, Pages 1159-1164.
- Igor Karpov. Hidden Markov Model classifier for Music Genres. Undergraduate class project: Rice University, Fall 2002.
Cool Seminars and Reading Groups
I have been the Research Educator for several iterations of the Computational Intelligence in Games stream of the Freshman Research Initiative. The goal of the two-semester course sequence is to introduce freshmen and sophomores interested in computer science research to the area of artificial intelligence in games.
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