[Distancer]: Switching to maze distances Traceback (most recent call last): File "/var/condor/execute/dir_13129/contest_jdrSk9/game.py", line 621, in run action = timed_func( observation ) File "/var/condor/execute/dir_13129/contest_jdrSk9/util.py", line 483, in __call__ result = self.function(*args) File "/var/condor/execute/dir_13129/contest_jdrSk9/captureAgents.py", line 131, in getAction return self.chooseAction(gameState) File "/var/condor/execute/dir_13129/contest_jdrSk9/teams/GentlemenAgents/gentlemenAgents.py", line 118, in chooseAction if not self.firstMove: inference.elapseTime(gameState) File "/var/condor/execute/dir_13129/contest_jdrSk9/teams/GentlemenAgents/inference.py", line 38, in elapseTime if self.firstEnemyAgent: jointInferences[self.attitude].elapseTime(gameState) File "/var/condor/execute/dir_13129/contest_jdrSk9/teams/GentlemenAgents/inference.py", line 84, in elapseTime newEnemyDistrib = getPositionDistributionForEnemy(gameState, self.enemyAgents[index], self.gentlemanIndex) # #1 File "/var/condor/execute/dir_13129/contest_jdrSk9/teams/GentlemenAgents/inference.py", line 189, in getPositionDistributionForEnemy actionDist = getEnemyDistribution(gameState, enemyIndex, gentlemanIndex) File "/var/condor/execute/dir_13129/contest_jdrSk9/teams/GentlemenAgents/inference.py", line 208, in getEnemyDistribution distancer = distanceCalculator.Distancer(gameState.data.layout) File "/var/condor/execute/dir_13129/contest_jdrSk9/distanceCalculator.py", line 40, in __init__ dc.start() File "/usr/lib/python2.6/threading.py", line 474, in start _start_new_thread(self.__bootstrap, ()) error: can't start new thread Blue agent crashed