CS395T: Autonomous Robots -- Assignment 2

Assignment 2: Movement

The purpose of this assignment is to familiarize you with the challenges of robotic movement. In Part I, your job is to design a kick that enables the Aibo to kick a ball as far or as accurately as possible. For Part II, your job is to control the Aibo's feet so as to make the robot walk.

Part I: KickTool

For this part of the assignment, your job is to design a kick for the Aibo. The goal is to make something that kicks the ball as far, or as accurately, as possible. First, get our KickTool. Some useful information:

Part II: Walking

For this part of the assignment, you will write code to control the Aibo's four legs so that they walk. The two main problems you will have to solve are how the legs coordinate with each other, and what trajectories the feet should follow.

What to Turn In

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