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On-line adversarial learning:

learning to react to predicted opponent actions.

If a player can identify patterns in the opponents' behaviors, it should be able to proactively counteract them. For example, if the opponent's player number 4 always passes to its teammate number 6, then player 6 should always be guarded when player 4 gets the ball.

Peter Stone
Tue Sep 23 10:34:44 EDT 1997