I'm starting my fourth year of graduate studies at the University of Texas at Austin.
I'm a Ph.D. student in the Department of Computer Sciences,
and I've already received a Master of Science in Computer Sciences (MSCS) degree from the department as a stepping stone
on the way to my Ph.D.
I received my B.S.
from Southwestern University in Georgetown, Texas, where I majored in
Computer Science, Math and German.
I am currently doing research under Risto Miikkulainen of the
Neural Networks Research Group.
I'm interested in automatic discovery of complex multi-modal behavior, particularly in the domain of real-time games.
Agents that can behave in different manners in response to different situations are crucial for games because
human players adapt so quickly. If a game's NPCs can learn multiple different behaviors to respond to
humans' adaptive behavior, then the game is more challenging and more fun.
This work makes use of the simulation environment BREVE.
If you feel brave enough, you can even browse around my source code, which is all available
here. This code is offered freely without help or guarantee. If I ever find the
time I might put up some more information about how to use the code. If you are unfamiliar with BREVE,
then I recommend you try out some of the BREVE example code first. The control
class for the simulation is Simulation.tz. Though the file
extension is tz, all files are text files. To get a list of all command line parameters, type: breve -ux Simulation.tz io off help
Jacob Schrum and Risto Miikkulainen (2009).
Evolving Multi-modal Behavior in NPCs,
Proceedings of the IEEE Symposium on Computational Intelligence and Games (CIG 2009).
(slides, movies)
Best Student Paper Award