CS 307Assignment, Implementing a Class - Mathematical Matrix
"Linear algebra is a fantastic subject On the one hand it
is clean and beautiful. If you have three vectors in 12 dimensional space, you
can almost see them."
- Gilbert Strang, Linear Algebra and its Applications
Programming Assignment 3: Individual Assignment. You must complete this assignment on your own. You may not discuss their work with anyone except the instructor and other members of the instructional staff (TA, section leader, or lab proctor). You may not acquire from any source (e.g., another student or an internet site) a partial or complete solution to a problem or project that has been assigned. You may not show another student your solution to an assignment. You may not have another person (current student, former student, tutor, friend, anyone) “walk you through” how to solve an assignment. Review the class policy on collaboration from the syllabus.
The purposes of this assignment are
Description: Implement a class that represents
a mathematical matrix.
You are implementing a stand alone class that is a new data type similar to
the way we implemented an
IntList class in lecture.
Mathematical matrices are used to solve systems of linear equations. Matrices are used in applications such as physics, engineering, probability and statistics, economics, biology, and computer science. (especially in the area of computer graphics. For example here is a page on how matrices are used to perform rotations on 3d objects in a graphics system. )
Matrices appear in the following form:
These matrices represent this system of linear equations:
x + 5y + 10z + 5w =
6x + 4y + 12z + 4w = 5
10x + 5y + 12z + 11w = 12
5x + 11y + 23z + 9w = 7
The above matrix has 4 rows and 4 columns, but the number of
rows and columns do not have to be equal. In other words mathematical matrices
do not need to be square, but they must be rectangular. Each entry can be an integer or real
number. For this assignment you will only deal with matrices of integers. You
will implement a class,
MathMatrix, that models a mathematical matrix and supports
various operations on matrices. See this
page for an explanation of the mathematical operations you are implementing.
article may also be useful. After calculus, most students then take a
Matrices and Matrix Calculations.
|Implementation||MathMatrix.java||Provided by me and you. (Okay, mostly you.)|
|Documentation||MathMatrix.html||Provided by me.|
|Implementation||Stopwatch.java (For use in experiments)||Provided my me|
|Documentation||Stopwatch.html||Provided by me|
|Testing||MathMatrixTester.java||Provided by me and you|
|Submission||MathMatrix.java and MathMatrixTester.java.||Provided by you.|
Requirements: The provided source file MathMatrix.java contains a skeleton implementation of a class for modeling mathematical matrices. MathMatrix.java
Implement all of the methods in MathMatrix.java under the constraints of the general requirements.
You may use any other classes and methods from the Java standard
library you wish on this assignment. The
class has many useful methods for dealing with arrays. You may use other
classes and methods from the standard library if you wish.
Add either assertions or if statements that throw
IllegalArgumentExceptions to methods to check preconditions of
You must use a "native" two dimensional array of ints as your underlying storage container in the matrix class:
private int values;
// or nums or cells or some other appropriate name
// DO NOT USE some variation of mathMatrix or matrix.
// That is much too confusing. The two d array of int
// is NOT a MathMatrix!
The first row of a
MathMatrix is numbered 0. The first column of a
MathMatrix is numbered 0.
The provided source file,
contains various tests for the
MathMatrix class. Some of these tests may be
incorrect. You must find and fix any incorrect tests. Your
class must pass the included tests. I encourage you to use the class listserv to
identify incorrect tests.
Add at least 1 new tests per public method to this class. (12 tests total.) I encourage you to share you tests with others via the class discussion group on piazzza.
You are encouraged to create
private helper methods and use other
methods in the
MathMatrix class when completing methods in the
class if this simplifies the solution.
Note, once a
MathMatrix object is created there are
no methods to alter its size. So unlike the
IntList we created in class it doesn't make
sense to have extra capacity. The size of the 2d array of ints will
be the same size as the Mathematical Matrix it is representing.
Experiment: In addition to completing the MathMatrix.java class and adding tests to the MathMatrixTester.java class, perform the following experiments and answer the following questions. Place your results and answers in a comment at the bottom of MathMatrixTester.java.
The code that conducts the experiments is to be included in the MathMatrixTester.java class, but commented out.
Use the Stopwatch class to record the time it takes to
perform various operations on
Stopwatch s = new Stopwatch();
//code to time
The Stopwatch class can show the elapsed time in seconds or nanoseconds. See the Stopwatch class documentation for more details.
Create 2 square matrix objects. (The number of rows equals the number of columns.) Fill the matrix objects with random values.
Use the Stopwatch class to record the time it takes to add
MathMatrix objects together.
Repeat the experiment 100 times and record the average time in milliseconds it takes to add the 2 MathMatrix objects together.
You must choose a value for the number of rows and columns so that all of the 100 tests give a result of at least 10 milliseconds elapsed time per test. (10 millisecond is 0.01 seconds) You should, of course, automate these 100 repetitions.
On my old computer a
MathMatrix dimension equal to 800 (So the
MathMatrix was 800 by 800, 640,000 total elements) led to all measured times
being greater than 10 milliseconds. Your results will vary based on the
speed of the computer you run the test on.
Record the dimension of the matrix and the average time it took for the add operation based on 100 repetitions.
Now double the dimension of the matrix and repeat the
experiment. In my example the original
MathMatrix was 800 by 800. In this step
the size would be increased to 1600 by 1600.
Record the dimension of the matrix and the average time it took for the add operation on the larger matrix based on 100 repetitions.
Perform the same basic experiment as experiment 1, but use
multiply method instead of the
You can use a much smaller dimension than in experiment 1 and still avoid measured times of less than 1 millisecond. You must choose a size that results in at least 10 milliseconds for the experiment. On my old computer a dimension of 200 (a 200 by 200 matrix. 40,000 elements) avoided any times below 10 milliseconds.
Questions. Answer the following questions. Place your answers in your comment at the bottom of MathMatrixTester.java.
Based on the results of experiment 1, how long would you
expect the add method to take if you doubled the dimension size of the
MathMatrix objects again?
Based on the results of experiment 2, how long would you
expect the multiply method to take if you doubled the dimension size of
MathMatrix objects again?
How large a matrix can you create before your program runs out of heap memory? Estimate the amount of memory your program is allocated based on the largest possible matrix object it can create successfully. (Recall, an int in Java takes up 4 bytes.)
The logic of the add and subtract methods of the
class are very similar. Code so similar should make you want to generalize
it into a method. You are not required to do this on the assignment, but
what do you think could be done to generalize the add and subtract
Submission: Fill in the header for MathMatrix.java and MathMatrixTester.java. Replace <NAME> with your name. Note, you are stating, on your honor, that you did the assignment on your own.
When finished use the turnin program to turn in the MathMatrix.java and MathMatrixTester.java files to your cs307 folder.
Checklist: Did you remember to:
MathMatrixobjects and the 2d array of ints that serves as the storage container for the ints that make up a
MathMatrixclass instead of repeating code.
An explanation of the requirements for the
In the String that is returned from the
toString method the space for each "cell" is equal to the longest value in
the matrix plus 1. (Don't forget to consider a minus sign in on of the
values.) All cell entries are right justified with newline characters
between rows. For example, given the following
You should return a String that would appear like
this. Use newline characters ("\n") to create line breaks.
10 100 101 -1000
1000 10 55 4
1 -1 4 0
In example above it can be hard to tell how many spaces there are between numbers. In this example the spaces have been replaced by periods to the number of "spaces" is more clearly shown.
Note, the last line includes a newline character.
One way of finding the length of an int is to convert it to a
and find the length of the
String. Here is an example:
//code to give x a value.
String s = "" + x;
int lengthOfInt = s.length();
//or more simply given an int x
int lengthOfX = ("" + x).length();
toString method using just loops and
Strings and if statements is actually a very interesting exercise. Or you can
learn how to use the
format method from the String class and
formatting string syntax.
Here is an introduction to
formatting String syntax.
isUpperTriangular method determines if the
an upper triangular
matrix. A matrix is upper triangular if it is a square matrix and all
values below the main diagonal are 0. The main diagonal is all the cells
whose row and column are equal. The values of the elements on the main
diagonal don't have to be zero, just the ones below it. A 1 by 1 matrix is
always considered upper triangular.
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