In order to get familiar with Websockets, I decided to make a very basic client and server chat system. The client was implemented as a web page, and the server was written in Python. The web page connects to the server through a websocket. The server code was later used for implementing the web-based display system in the Text Editor Tournament software.
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The Python server code helped with creating the Text Editor Tournament software, which used Websockets to send messages to the overhead web-based display. Another potential use could be for implementing an online multiplayer mode in Cosmos Fight in the future.