[Notice! Site heavily under construction. Pretty layout will come at some point!]

My name is Sarah Abraham, and I am a PhD student at the University of Texas at Austin in computer science. I work with Don Fussell in the high performance computer graphics lab, but my interest is specifically non-photorealistic rendering, and related tools for artists.

I am very interested in video games as both an artistic and entertainment medium. My goal in life is to create a video game with an artistic vision equivalent to those of film makers Andrei Tarkovsky, Akira Kurosawa and Yuri Norstein, with a message as powerful and timeless as Lev Tolstoy's War and Peace. If it could get women excited about math and science, that'd be a bonus.

Don't worry. In the meantime, I do a bunch of other stuff.

Famigo. I'm good friends with the company after interning there during the summer of 2010. They provide an multi-player API for game developers on mobile platforms. It's pretty rad.

Akula Games. My personal game company for iOS development (iPhones, iPods and iPads). I hope to experiment with game design and implementation and perhaps get a better handle on the business and marketing side of video games.

Blog Posts:
Working with push notifications
Potatoes, Synchronous Networks and Famigo

My games:
Sketchaphone. A multiplayer game that takes the fun of the children's game, Telephone, and adds in a drawing element. Players alternate writing sentences and phrases and drawing pictures as the original sentence/phrase slowly changes form.