Introduction to techniques for human-machine communication through imagery. Subjects include display hardware, transformations, interactive techniques, geometric modeling, two- and three-dimensional display algorithms, graphics software systems architecture, and hidden-line and surface elimination. Projects are assigned and in-depth exploration is encouraged. Three lecture hours a week for one semester. Prerequisite: The following courses with a grade of at least C-: Computer Science 429 (or 310) or 429H (or 310H); Computer Science 105C, 371G or 371P; Mathematics 408D, 408M, or 427L; and Mathematics 340L, 341, or Statistics and Data Sciences 329C.

Undergraduate Program