Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition (2012)
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The walk, which was originally designed for and tested on an actual Nao robot before being employed in the 2011 RoboCup 3D simulation competition, was the crucial component in the UT Austin Villa team winning the competition in 2011. To the best of our knowledge, this is the first time that robot behavior has been conceived and constructed on a real robot for the end purpose of being used in simulation. The walk is based on a double linear inverted pendulum model, and multiple sets of its parameters are optimized via a novel framework. The framework optimizes parameters for different tasks in conjunction with one another, a little-understood problem with substantial practical significance. Detailed experiments show that the UT Austin Villa agent significantly outperforms all the other agents in the competition with the optimized walk being the key to its success.
In Twenty-Sixth Conference on Artificial Intelligence (AAAI'12), July 2012.

Slides (PDF)
Samuel Barrett Ph.D. Alumni sbarrett [at] cs utexas edu
Patrick MacAlpine Ph.D. Student patmac [at] cs utexas edu
Peter Stone Faculty pstone [at] cs utexas edu
Daniel Urieli Ph.D. Alumni urieli [at] cs utexas edu