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Frame Skip Is a Powerful Parameter for Learning to Play Atari (2015)
Alexander Braylan, Mark Hollenbeck,
Elliot Meyerson
and
Risto Miikkulainen
We show that setting a reasonable frame skip can be critical to the performance of agents learning to play Atari 2600 games. In all of the six games in our experiments, frame skip is a strong determinant of success. For two of these games, setting a large frame skip leads to state-of-the-art performance.
View:
PDF
Citation:
In
AAAI-15 Workshop on Learning for General Competency in Video Games
2015.
Bibtex:
@inproceedings{braylan:aaai15ws, title={Frame Skip Is a Powerful Parameter for Learning to Play Atari}, author={Alexander Braylan and Mark Hollenbeck and Elliot Meyerson and Risto Miikkulainen}, booktitle={AAAI-15 Workshop on Learning for General Competency in Video Games}, url="http://www.cs.utexas.edu/users/ai-lab?braylan:aaai15ws", year={2015} }
People
Elliot Meyerson
Ph.D. Alumni
ekm [at] cs utexas edu
Risto Miikkulainen
Faculty
risto [at] cs utexas edu
Areas of Interest
Control
Evolutionary Computation
Game Playing
Neuroevolution
Labs
Neural Networks