agents.AgentJoiningPatrolStrategy:
Implements an agent that waits for some time, then joins a
coordinated patrol - this is why it is a coordinated patrol
rrtTree.RRTTreeXYOrientationEuclidDist:
Implements a simple RRT, which assumes a state is
(x,y,orientation), and the distance between two states is
euclidean, after normalizing their attributes to a similar scale.
seaModels.Sea:
This is a base class for the sea model.
seaModels.StripeWaterCurrents:
This class implements a water-current that is constant and never
changes, except one vertical stripe (with top and bottom part) that
has different conditions.