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00037 #include "c_breeze.h"
00038
00039
00040
00041
00042
00043 basicblockNode::basicblockNode(decl_list * decls, stmt_list * stmts,
00044 const Coord left_coord, const Coord right_brace)
00045 : blockNode (decls, stmts, left_coord, right_brace),
00046 _parent(0),
00047 _info(0),
00048 _dfn(0),
00049 _at_entry(0),
00050 _at_exit(0)
00051 {}
00052
00053
00054
00055
00056
00057
00058
00059
00060 basicblockNode::~basicblockNode() { }
00061
00062 void basicblockNode::visit(Visitor * the_visitor)
00063 {
00064 the_visitor->at_basicblock(this);
00065 }
00066
00067 void basicblockNode::walk(Walker & the_walker)
00068 {
00069 Walker::Order ord = the_walker.order();
00070
00071 if (ord == Walker::Preorder || ord == Walker::Both)
00072 the_walker.at_basicblock(this, Walker::Preorder);
00073
00074 if (the_walker.depth() == Walker::Subtree) {
00075
00076
00077 list_walker(decls(), the_walker);
00078 list_walker(stmts(), the_walker);
00079
00080 }
00081
00082 if (ord == Walker::Postorder || ord == Walker::Both)
00083 the_walker.at_basicblock(this, Walker::Postorder);
00084 }
00085
00086 Node * basicblockNode::change(Changer & the_changer, bool redispatch)
00087 {
00088 Changer::Order ord = the_changer.order();
00089 basicblockNode * the_basicblock = this;
00090
00091 if ((ord == Changer::Preorder || ord == Changer::Both) && ! redispatch)
00092 the_basicblock = (basicblockNode *) the_changer.at_basicblock(the_basicblock, Changer::Preorder)
00093 ;
00094
00095 if (the_basicblock) {
00096
00097 if (the_basicblock != this)
00098 return the_basicblock->change(the_changer, true);
00099
00100 change_list(the_basicblock->decls(), the_changer);
00101
00102 change_list(the_basicblock->stmts(), the_changer);
00103 }
00104
00105 if ((ord == Changer::Postorder || ord == Changer::Both) && ! redispatch)
00106 the_basicblock = (basicblockNode *) the_changer.at_basicblock(the_basicblock, Changer::Postorder
00107 );
00108 return the_basicblock;
00109 }