SHAKEN gpd 08200201

SHAKEN Military Unit Organization and Equipment

This document describes the breakdown of the Red and Blue Divisions for the Jayhawk and Colt COAs. This breakdown is based on the Tables of Organization and Equipment (TOEs) supplied by IET.

Contents


Units

Objective Jayhawk Blue Units

Objective Jayhawk Red Units

Objective Colt Blue Units

Objective Colt Red Units


Equipment and Combat Power

The equipment possessed by a battalion determines its combat-power as follows:

Here is the list of military equipment available in SHAKEN. The number in parentheses is the combat power of a battalion possessing the equipment (relative to a battalion possessing M1 tanks).

EquipmentPower

  • Aircraft
  • Rotor-Aircraft
  • AH1J
  • (2.05)
  • AH64
  • (2.81)
  • Tank
  • M1
  • (1)
  • M1A1
  • (1.16)
  • M1A2
  • (1.21)
  • M60A3
  • (0.89)
  • T55
  • (0.44)
  • T62
  • (0.5)
  • T64
  • (0.7)
  • T72
  • (0.75)
  • Fighting-Vehicle
  • Cavalry-Fighting-Vehicle
  • M3
  • (1)
  • Infantry-Fighting-Vehicle
  • M2
  • (1)
  • BMP-2
  • (0.7)
  • Armored-Personnel-Carrier
  • BTR-60
  • (0.41)
  • M113
  • (0.41)
  • Artillery
  • MLRS
  • (4.6)
  • SP-Howitzer-155mm
  • (1.02)
  • SP-Howitzer-152mm
  • (0.79)
  • SP-Howitzer-122mm
  • (0.65)


    Attrition and Force Ratio

    Military tasks in SHAKEN are broken down into Engagement tasks (tasks that directly affect the combat power of the enemy) and Non-Engagement tasks (tasks that do not directly affect the combat power of the enemy).

    All military tasks result in the agent of the task suffering some degree of attrition. Engagement tasks also result in the enemy suffering attrition. Here is a list of the military tasks in SHAKEN and their associated agent and enemy attrition rates.

    Engagement tasks also require a minimum force ratio in order to be successful. The actual force ratio for a task is the ratio of the agent's relative combat power to the enemy's relative combat power. Relative combat power is the product of a unit's default combat power (see above) and its remaining (attrited) strength.

    Task Agent
    attrition
    rate
    Enemy
    attrition
    rate
    Required
    force
    ratio

  • Engagement Tasks
  • Ambush
  • 0.90.50.5
  • Annihilate-Unit
  • 0.860.17
  • Attack-by-Fire
  • 0.950.81
  • Block-Avenue-of-Approach
  • 0.90.90.3
  • Canalize
  • 0.90.70.3
  • Clear
  • 0.90.53
  • Contain
  • 0.90.70.5
  • Counterattack
  • 0.850.52
  • Defeat-Unit
  • 0.90.53
  • Delay
  • 0.950.90.3
  • Destroy-Unit
  • 0.880.35
  • Disrupt
  • 0.950.90.5
  • Fix
  • 0.90.71
  • Guard
  • 0.90.90.5
  • Interdict
  • 0.950.71
  • Neutralize-Unit
  • 0.950.71
  • Penetrate-Defenses
  • 0.90.73
  • Retain
  • 0.80.60.3
  • Screen
  • 0.950.950.3
  • Seize
  • 0.90.50.3
  • Support-by-Fire
  • 0.90.81
  • Suppress
  • 0.950.91
  • Non-Engagement Tasks
  • Advance
  • 0.99
  • Bypass
  • 0.99
  • Cross
  • 0.99
  • Follow-and-Assume
  • 0.95
  • Follow-and-Support
  • 0.9
  • Give-Early-Warning
  • 0.99
  • Move-Military-Unit
  • 0.99
  • Occupy
  • 0.95
  • Reconstitute-Unit
  • = 1*
  • Reinforce
  • 0.95
  • Secure
  • 0.9

    *Reconstitute-Unit resets the object's remaining-strength to 1