SHAKEN Military Unit Organization and Equipment |
This document describes the breakdown of the Red and Blue Divisions for the Jayhawk and Colt COAs. This breakdown is based on the Tables of Organization and Equipment (TOEs) supplied by IET.
Here is the list of military equipment available in SHAKEN. The
number in parentheses is the combat power of a battalion possessing
the equipment (relative to a battalion possessing M1 tanks).
All military tasks result in the agent of the task suffering some degree
of attrition. Engagement tasks also result in the enemy suffering
attrition. Here is a list of the military tasks in SHAKEN and their
associated agent and enemy attrition rates.
Engagement tasks also require a minimum force ratio in order to be
successful. The actual force ratio for a task is the ratio of the
agent's relative combat power to the enemy's relative combat power.
Relative combat power is the product of a unit's default combat
power (see above) and its remaining (attrited) strength.
Units
Objective Jayhawk Blue Units
Objective Jayhawk Red Units
Objective Colt Blue Units
Objective Colt Red Units
Equipment and Combat Power
The equipment possessed by a battalion determines its combat-power as
follows:
Equipment Power (2.05) (2.81) (1) (1.16) (1.21) (0.89) (0.44) (0.5) (0.7) (0.75) (1) (1) (0.7) (0.41) (0.41) (4.6) (1.02) (0.79) (0.65)
Attrition and Force Ratio
Military tasks in SHAKEN are broken down into Engagement tasks (tasks
that directly affect the combat power of the enemy) and Non-Engagement
tasks (tasks that do not directly affect the combat power of the enemy).
Task
Agent
attrition
rateEnemy
attrition
rateRequired
force
ratio0.9 0.5 0.5 0.86 0.1 7 0.95 0.8 1 0.9 0.9 0.3 0.9 0.7 0.3 0.9 0.5 3 0.9 0.7 0.5 0.85 0.5 2 0.9 0.5 3 0.95 0.9 0.3 0.88 0.3 5 0.95 0.9 0.5 0.9 0.7 1 0.9 0.9 0.5 0.95 0.7 1 0.95 0.7 1 0.9 0.7 3 0.8 0.6 0.3 0.95 0.95 0.3 0.9 0.5 0.3 0.9 0.8 1 0.95 0.9 1 0.99 0.99 0.99 0.95 0.9 0.99 0.99 0.95 = 1* 0.95 0.9 *Reconstitute-Unit resets the object's remaining-strength to 1