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Dynamic Switching of Formations

We implemented several different formations, ranging from very defensive (8-2-0) to very offensive (2-4-4).gif The full definitions of all of the formations are a part of the locker-room agreement. Therefore, they are all known to all teammates. However during the periods of full autonomy and limited communication, it is not necessarily known what formation the rest of the teammates are using. Three approaches can be taken to address this problem:

Static formation:
the formation is set by the locker-room agreement and never changes;
Run-time formation switch:
during team synchronization opportunities, the team sets globally accessible run-time evaluation metrics as formation-changing indicators.
Communication-triggered formation switch:
one team member decides that the team should switch formations and communicates the decision to teammates.

Both run-time formation switches and communication-triggered formation switches are internal behaviors. The run-time triggers and communication protocols are defined in the locker-room agreement. When a run-time evaluation metric indicates that the formation should change, or when a heard communication triggers a formation change, an internal behavior changes the player's opinion of the team's formation in its internal state.

This change in internal state can then affect external behaviors. For example, a switch in formations changes the output of the CurrentFormation() function in Equation 1. The outputs of MyPosition() and HomeRange() are also altered: the new formation consists of a different collection of roles with different home ranges. Thus the passive offense external behavior changes as a result of the formation switch.

The CMUnited-97 simulator team uses run-time formation switches. Based on the amount of time left relative to the difference in score: the team switches to an offensive formation if it was losing near the end of the game and a defensive formation if it was winning. Specifically, the team starts out in a 4-4-2 formation. If tex2html_wrap_inline1538 is the number of minutes left in the game, and tex2html_wrap_inline1540 is the difference in score ( tex2html_wrap_inline1542 if the team is winning; tex2html_wrap_inline1544 if the team is losing), then the team uses the following run-time algorithm:

Since each agent is able to independently keep track of the score and time, the agents are always able to switch formations simultaneously.

Communication-triggered formation switches have also been implemented and tested. Details are presented in the context of the communication paradigm implementation (Section 6.2).



next up previous
Next: Flexible Positions Up: Teamwork Structure Implementation Previous: Domain Instantiations of Roles



Peter Stone
Thu Dec 17 15:26:44 EST 1998