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@Inproceedings(ECML07-rulegraphs,
  author="Gregory Kuhlmann and Peter Stone",
  title="Graph-Based Domain Mapping for Transfer Learning in General Games",
  booktitle="Proceedings of The Eighteenth European Conference on Machine Learning",
  month="September",
  year="2007",
  abstract={A general game player is an agent capable of taking as
    input a description of a game's rules in a formal language and
    proceeding to play without any subsequent human input.  To do
    well, an agent should learn from experience with past games and
    transfer the learned knowledge to new problems.  We introduce a
    graph-based method for identifying previously encountered games
    and prove its robustness formally.  We then describe how the same
    basic approach can be used to identify similar but non-identical
    games.  We apply this technique to automate domain mapping for
    value function transfer and speed up reinforcement learning on
    variants of previously played games. Our approach is fully
    implemented with empirical results in the general game playing
    system.  },
)
