@COMMENT This file was generated by bib2html.pl <http://www.cs.cmu.edu/~pfr/misc_software/index.html#bib2html> version 0.90
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@COMMENT This file came from Peter Stone's publication pages at
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@InCollection(LNAI97-simulator, 
        Author="Peter Stone and Manuela Veloso",
        Title="The {CMU}nited-97 Simulator Team",
        booktitle= "{R}obo{C}up-97: Robot Soccer World Cup {I}",
        Editor="Hiroaki Kitano",
        Publisher="Springer Verlag",address="Berlin",year="1998",
        series="Lecture Notes in Artificial Intelligence",      
	volume="1395",
        pages="387--397",
        abstract={
                 The Soccer Server system provides a rich and
                 challenging multiagent, real-time domain.  Agents
                 must accurately perceive and act despite a quickly
                 changing, largely hidden, noisy world.  They must
                 also act at several levels, ranging from individual
                 skills to full-team collaborative and adversarial
                 behaviors.  This article presents the CMUnited-97
                 approaches to the above challenges which helped the
                 team to the semifinals of the 29-team RoboCup-97
                 tournament.
        },
        wwwnote={<a href="http://www.cs.utexas.edu/~pstone/Papers/97springer/simulator/simulator.html">HTML version</a>.<br>
Official version from <a href="http://dx.doi.org/10.1007/3-540-64473-3_75">Publisher's Webpage</a>&copy Springer-Verlag},
)
