Peter Stone's Selected Publications

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A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo

A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo.
Miguel Vasco, Takuma Seno, Kenta Kawamoto, Kaushik Subramanian, Peter R. Wurman, and Peter Stone.
In Reinforcement Learning Conference (RLC), August 2024.
arXiv version

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Abstract

Racing autonomous cars faster than the best human drivers has been a longstanding grand challenge for the fields of Artificial Intelligence and robotics. Recently, an end-to-end deep reinforcement learning agent met this challenge in a high-fidelity racing simulator, Gran Turismo. However, this agent relied on global features that require instrumentation external to the car. This paper introduces, to the best of our knowledge, the first super-human car racing agent whose sensor input is purely local to the car, namely pixels from an ego-centric camera view and quantities that can be sensed from on-board the car, such as the car's velocity. By leveraging global features only at training time, the learned agent is able to outperform the best human drivers in time trial (one car on the track at a time) races using only local input features. The resulting agent is evaluated in Gran Turismo 7 on multiple tracks and cars. Detailed ablation experiments demonstrate the agent's strong reliance on visual inputs, making it the first vision-based super-human car racing agent.

BibTeX Entry

@InProceedings{RLC24-sophy,
  author="Miguel Vasco and Takuma Seno and Kenta Kawamoto and Kaushik Subramanian and Peter R.\ Wurman and Peter Stone",
  title="A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in {G}ran {T}urismo",
  booktitle="Reinforcement Learning Conference (RLC)",
  month="August",
  year="2024",
  location="Amherst, MA, USA",
  abstract={Racing autonomous cars faster than the best human drivers has been a longstanding grand challenge for the fields of Artificial Intelligence and robotics. Recently, an end-to-end deep reinforcement learning agent met this challenge in a high-fidelity racing simulator, Gran Turismo. However, this agent relied on global features that require instrumentation external to the car. This paper introduces, to the best of our knowledge, the first super-human car racing agent whose sensor input is purely local to the car, namely pixels from an ego-centric camera view and quantities that can be sensed from on-board the car, such as the car's velocity. By leveraging global features only at training time, the learned agent is able to outperform the best human drivers in time trial (one car on the track at a time) races using only local input features. The resulting agent is evaluated in Gran Turismo 7 on multiple tracks and cars. Detailed ablation experiments demonstrate the agent's strong reliance on visual inputs, making it the first vision-based super-human car racing agent.},
  wwwnote={<a href="http://arxiv.org/abs/2406.12563">arXiv version</a>},
}

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