NSC309 Research Experience: Computational Intelligence in Game Design

Fall 2007, Meeting time Tuesdays 7-8:30pm in ENS 31NN, Unique number 50390
Risto Miikkulainen
risto@cs.utexas.edu, (512) 471-9571
Office hrs: Wed 3-3:30pm (exceptions) & by appt., TAY 4.142A

Igor Karpov
ikarpov@cs.utexas.edu, (512) 471-9544
John Sheblak

TA office hours:
Office hrs: Wed 2-4pm, Fri 3:30-5pm & by appt., ENS 31NN (northwest corner in lower basement)
Homework evaluations: Tue 3-6pm & by appt., ENS 31NN

Interested in Game Programming or AI? UT's College of Natural Sciences will again this Fall offer a class focusing on the NERO video game (www.nerogame.org), an award-winning game AI project that has been featured on Slashdot, Games Digest, AAAI, KXAN, and numerous other venues. In this class, you will learn about different aspects of video game technology and will get hands-on experience in working with a real game engine. You will become familiar with cutting-edge AI research that may play a central role in the next generation of video games. The students work together in a team, exploring next-generation AI techniques as well as further developing NERO as an exciting game and as a valuable research platform for artificial intelligence.

There are no specific prerequisites, however you should be truly excited about working in some aspect of game technology and dedicated to making the team project a success.

The class will be 3 credit hours. 50% of the grade is based on homework (each graded pass/fail), and 50% on a written project proposal (graded 0..100). Turning in the proposal or a homework late will reduce the grade 15% for the first 24hrs, 40% for the second, 75% for the third, and 100% after that. "Extra credit" on a homework is 15% (unless indicated otherwise in the assignment).
More details:
Class schedule
Presentations, demos, and readings
Other class resources

The NERO website
The NERO development wiki
The UTCS Neural Networks Research Group

Wed Sep 5 22:08:58 CDT 2007