Study questions for Masters of Doom 4 - 6
- How did Carmack and Romero perceive time according to the author? Which
one of them are you more like in this respect?
- What is a "bit flip" in reference to Romero's personality?
- What do you think about the borrowing of SoftDisk's computers for other
work?
- What is a "death march" in relation to software projects?
- What are some of the most important assets of technology companies?
- What is a loss leader?
- What is shareware? Are there parallels today?
- Does a software company face the same manufacturing issues as company that
manufactures toasters or cars?
- What broader issues did Tom Hall want to explore in Commander Keen? What
are examples of socially relevant games? How do those games perform in the
market?
- How does Carmack feel about patenting his work? What was Visicalc? Was it
patented? Why did Google buy Motorola Mobility recently?
- What is an Easter egg in video games? Are they still popular?
- What was the initial id formula for their games?
- What is id's view on violence in games? Has violence always been a part of
culture, art, and entertainment?
- What were the popular, main stream PC games in the early 1990s?
- One of Carmacks' first innovations was implementing scrolling on a PC in
an efficient way. What is his next goal?
- How do you feel about Romero's handling of personal relationships and
responsibilities?
- What different roles are necessary for the creation of a medium t large
sized game? In the creation of Wolfenstein 3D how were these roles
distributed?
- The author claims "the software industry had never experienced anything as
rebellious as Wolfenstein 3D." Do you agree with this statement? Why or why
not?
- What is Id's business strategy for its games?
- Who are the most well known game designers today? How many can you name
without consulting a reference?
- Who would you rather work with, Romero or Carmack?