CS354R - Game Technology

Fall 2021

Last Guardian
Instructor: Sarah Abraham
E-mail: theshark 'at' cs.utexas.edu
Office: GDC 5.420
Office hours:
TTh 2:00pm-3:00pm (Online)
TTh 3:00-4:00pm (GDC 4th Floor Balcony)

Lecture time: MWF 2:00-3:00
Lecture location: GDC 5.302
Unique Number: 52895

Metal Gear

This course focuses on the technological aspects of game development. We will cover algorithms and techniques used in graphics, artificial intelligence, networking, and sound among others. We will also work with the tools that are critical components of games, such as graphics and physics engines. This means you will be working with large, potentially undocumented APIs, and creating toolchains to integrate libraries into your larger system. To succeed at this, you will practice good software engineering habits, as well as working on a team. Good game programmers are team-oriented problem solvers, who can develop a mental model of a complex software environment and solve technical problems in a timely manner. Thus you will be graded based on your final game engine, a game built on a game engine, and your teamwork. This is not a course on game design even though we will have games as projects, so you will not be graded on your design abilities.


Legend of Zelda: Breath of the Wild

Last modified: 08/12/21 by Sarah Abraham theshark@cs.utexas.edu