Participation in an interdisciplinary team to gain a thorough understanding of the two-dimensional game development process, through modeling of the environment and practices that are used in game studios.

Only one of the following may be counted: Computer Science 354S, 378 (Topic: Game Development Capstone: 2D Games), Music 354S, 376J (Topic: Game Development Capstone: 2D Games), Theatre and Dance 354T (Topic 17).

Prerequisite: For computer science majors, Computer Science 429 or 429H with a grade of at least C- and consent of instructor; for others, consent of instructor.

May be counted toward the independent inquiry flag requirement.

Hour(s) to be arranged. Restricted enrollment; contact the department for permission to register for this class.

Undergraduate Program