Kenneth Stanley
Postdoctoral Alumni, Ph.D. Alumni
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Effective Diversity Maintenance in Deceptive Domains 2013
Joel Lehman, Kenneth O. Stanley and Risto Miikkulainen, To Appear In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) 2013 2013.
Coevolution of Neural Networks using a Layered Pareto Archive 2006
German A. Monroy, Kenneth O. Stanley, Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference, pp. 329-336, Seattle, Washington, July 2006. New York, NY: ACM Press.
Computational Intelligence in Games 2006
Risto Miikkulainen, Bobby D. Bryant, Ryan Cornelius, Igor V. Karpov, Kenneth O. Stanley, and Chern Han Yong, In Computational Intelligence: Principles and Practice, Gary Y. Yen and David B. Fogel (Eds.), Piscataway, NJ 2006. IEEE Computational Intelligence Society.
Evolving a Real-World Vehicle Warning System 2006
Nate Kohl, Kenneth Stanley, Risto Miikkulainen, Michael Samples, and Rini Sherony, In Proceedings of the Genetic and Evolutionary Computation Conference 2006.
Incorporating Advice into Neuroevolution of Adaptive Agents 2006
Chern Han Yong, Kenneth O. Stanley, Risto Miikkulainen, and Igor V. Karpov, In Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, pp. 98-104, Menlo Park, CA 2006. AAAI Press.
Integration and Evaluation of Exploration-Based Learning in Games 2006
Igor V. Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen, In Proceedings of the {IEEE} Symposium on Computational Intelligence and Games, Reno, NV 2006. IEEE.
Real-Time Evolution of Neural Networks in the NERO Video Game 2006
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen, In Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI-2006), pp. 1671--1674, Boston, MA 2006. Meno Park, CA: AAAI Press.
Automatic Feature Selection via Neuroevolution 2005
Shimon Whiteson, Peter Stone, Kenneth O. Stanley, Risto Miikkulainen, and Nate Kohl, In Proceedings of the Genetic and Evolutionary Computation Conference, June 2005.
Evolving Neural Network Agents in the NERO Video Game 2005
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen, In Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG'05), Piscataway, NJ 2005. IEEE.
Incorporating Advice into Evolution of Neural Networks 2005
Chern Han Yong, Kenneth O. Stanley, and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 2005) 2005. Late Breaking Papers.
Neuroevolution of an Automobile Crash Warning System 2005
Kenneth Stanley, Nate Kohl, Rini Sherony, and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference 2005.
Real-Time Learning in the NERO Video Game 2005
Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen, Thomas D'Silva, and Aliza Gold, In Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2005) Demo Papers 2005.
Real-time Neuroevolution in the NERO Video Game 2005
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen, IEEE Transactions on Evolutionary Computation (2005), pp. 653-668. IEEE.
Retaining Learned Behavior During Real-Time Neuroevolution 2005
Thomas D'Silva, Roy Janik, Michael Chrien, Kenneth O. Stanley and Risto Miikkulainen, Artificial Intelligence and Interactive Digital Entertainment (2005). American Association for Artificial Intelligence.
Towards an Empirical Measure of Evolvability 2005
Joseph Reisinger, Kenneth O. Stanley, Risto Miikkulainen, In Genetic and Evolutionary Computation Conference {(GECCO2005)} Workshop Program, pp. 257-264, Washington, D.C. 2005. ACM Press.
Competitive Coevolution through Evolutionary Complexification 2004
Kenneth O. Stanley and Risto Miikkulainen, Journal of Artificial Intelligence Research, Vol. 21 (2004), pp. 63-100.
Efficient Evolution of Neural Networks Through Complexification 2004
Kenneth O. Stanley, PhD Thesis, Department of Computer Sciences, The University of Texas at Austin.
Evolving a Roving Eye for Go 2004
Kenneth O. Stanley and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2004), Berlin 2004. Springer Verlag.
Evolving Reusable Neural Modules 2004
Joseph Reisinger, Kenneth O. Stanley, and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference 2004.
Exploiting Morphological Conventions for Genetic Reuse 2004
Kenneth O. Stanley, Joseph Reisinger, and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference ({GECCO}-2004) Workshop Program, Berlin 2004. Springer Verlag.
A Taxonomy for Artificial Embryogeny 2003
Kenneth O. Stanley and Risto Miikkulainen, Artificial Life, Vol. 9, 2 (2003), pp. 93-130.
Achieving High-Level Functionality through Evolutionary Complexification 2003
Kenneth O. Stanley and Risto Miikkulainen, In Proceedings of the AAAI-2003 Spring Symposium on Computational Synthesis, Stanford, CA 2003. AAAI Press.
Evolving Adaptive Neural Networks with and Without Adaptive Synapses 2003
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen, In Proceedings of the 2003 Congress on Evolutionary Computation, Piscataway, NJ 2003. IEEE.
Learning Concept Drift with a Committee of Decision Trees 2003
Kenneth O. Stanley, Technical Report AI03-302, Department of Computer Sciences, The University of Texas at Austin.
Continual Coevolution Through Complexification 2002
Kenneth O. Stanley and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2002), William B. Langdon and Erick Cantu-Paz and Keith E. Mathias and Rajkumar Roy and David Davis and Riccardo Pol...
Efficient Evolution Of Neural Network Topologies 2002
Kenneth O. Stanley and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference, William B. Langdon and Erick Cantu-Paz and Keith E. Mathias and Rajkumar Roy and David Davis and Riccardo Poli and Karthik...
Efficient Reinforcement Learning Through Evolving Neural Network Topologies 2002
Kenneth O. Stanley and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2002), pp. 9, San Francisco 2002. Morgan Kaufmann.
Evolving Neural Networks Through Augmenting Topologies 2002
Kenneth O. Stanley and Risto Miikkulainen, Evolutionary Computation, Vol. 10, 2 (2002), pp. 99-127.
The Dominance Tournament Method of Monitoring Progress in Coevolution 2002
Kenneth O. Stanley and Risto Miikkulainen, In Proceedings of the Genetic and Evolutionary Computation Conference ({GECCO}-2002) Workshop Program, pp. 7, San Francisco 2002. Morgan Kaufmann.
Online Interactive Neuro-Evolution 2000
Adrian Agogino, Kenneth O. Stanley, and Risto Miikkulainen, Neural Processing Letters (2000), pp. 29-38.
NEAT C++ The NEAT package contains source code implementing the NeuroEvolution of Augmenting Topologies method. The source code i... 2010

OpenNERO OpenNERO is a general research and education platform for artificial intelligence. The platform is based on a simulatio... 2010

rtNEAT C++ The rtNEAT package contains source code implementing the real-time NeuroEvolution of Augmenting Topologies method. In ad... 2006

NEAT: ANJI (Another NEAT Java Implementation) The ANJI package contains Java source code for the NeuroEvolution of Augmenting Topologies method (see the original 2004

NEAT C# The SharpNEAT package contains C# source code for the NeuroEvolution of Augmenting Topologies method (see the original <... 2003

NEAT Delphi The Delphi NEAT package contains Delphi source code for the NeuroEvolution of Augmenting Topologies method (see the orig... 2003

NEAT Matlab The Matlab NEAT package contains Matlab source code for the NeuroEvolution of Augmenting Topologies method (see the orig... 2003

NEAT C++ for Microsoft Windows The Windows NEAT package contains C++ source code for the NeuroEvolution of Augmenting Topologies method (see the origin... 2002

NEAT Java (JNEAT) The JNEAT package contains Java source code for the NeuroEvolution of Augmenting Topologies method (see the original 2002

NEAT C++ Original The NEAT package contains source code implementing the NeuroEvolution of Augmenting Topologies method. The source code i... 2001

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