Notes that are here for dates later than the next class day are provisional and subject to change. Lecture notes are all in PDF or txt format.
Date | Title | Readings and Assignments | Extras | |
8/28 | Introduction to Course and Computer Graphics | |||
9/2 | Displays and Frame Buffers | Read: • Class syllabus • Angel, pp.19-31 [reader pp. 153-168]. • Hearn & Baker, pp. 35-49 [reader pp. 83-90]. • OpenGL Programming Guide • First four sections of chapter 2 • First section of chapter 6 Optional: • Foley et al., sections 1.5, 4.2-4.5 • I.E. Sutherland. Sketchpad: a man-machine graphics communication system. Proceedings of the Spring Join Computer Conference, pp. 329-346, 1963. • T.H. Myer & I.E. Sutherland. On the design of display processors. Communications of the ACM 11(6): 410-414, 1968. |
LCD, Vector Displays | |
9/4 |
Project #1
assigned.
Read: |
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9/9 |
Read: Recommended: • Ron Bracewell, The Fourier Transform and Its Applications, McGraw-Hill. |
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9/11 |
Read: Recommended: • Don P. Mitchell and Arun N. Netravali, “Reconstruction Filters in Computer Computer Graphics,” Computer Graphics 22(4), Proceedings of SIGGRAPH 88, pp. 221-228, 1988. |
Continuous 1D convolution, |
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9/16 | Image Processing | Read: • Jain, Kasturi, Schunck, Machine Vision, McGraw-Hill, 1995. Sections 4.2-4.4,4.5(intro), 4.5.5, 4.5.6, 5.1-5.4. [Course reader, subset of pp. 91-152] |
Discrete 1D convolution, Snoop, Image warp | |
9/18 | Affine Transformations |
HW #1 assigned (Due Thurs Oct 2nd)
Read:
Optional: |
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9/23 | Shading |
Read:
Optional: |
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9/25 |
Read:
Optional: |
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10/2 |
Anti-aliased and accelerated ray tracing
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Read:
Optional: |
Nyquist limit | |
10/7 | Distribution Ray Tracing |
Project #2
assigned.
Read:
Optional: |
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10/9 | Texture mapping |
Read:
Recommended:
Optional: |
Texture Mapping Primitives | |
10/14 10/16 |
Read: |
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10/21 | EXAM #1 Review | Covers through hierarchical modeling |
Sample old exam Another old exam |
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10/23 | EXAM #1 | |||
10/28 |
Read:
Optional: |
Physically Based Modeling course, Cloth, Fish, Snake, Soda Constructor | ||
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Project #3 Assigned
Read: • John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987. [Course reader pp. 295-304]
Recommended: |
Animation principles website, Pixar shorts, Perlin walkers | ||
10/30 | Parametric curves |
Read:
Optional: (non-uniform B-Splines; NURBS; continuity) |
Siggraph curve applet German CAGD applet kit Basis and knots applet German applet with basis functions U. Michigan curve applet |
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11/4 |
Optional: |
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11/6 |
Recommended: • Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications, 1996, section 6.1-6.3, A.5. [Course reader pp. 248-259 and pp. 273-274] Note: there is an error in Stollnitz, et al., section A.5. Equation A.3 should read: MV = VΛ |
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11/11 |
Read:
Optional: |
Bézier patch interactive demonstration | ||
11/13 |
Recommended: |
Triangular subdivision surfaces | ||
11/18-11/20 |
Read:
Optional: |
Perspective Camera Transformations, Hitchcock, Z-buffer | ||
11/25 |
Read: |
Optical illusions, more, Rod response, cone metamers, reflective metamers, color spaces |
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